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Name_In_Progress Engine

A modern DX12/Vulkan modern Renderer leveraging a GPU first approach to maximize performance.

This page is a work in progress, working on a V1.0 release. More detailed documentation is linked below

Design Philosophies

  • Distinct Backend/Frontend
  • Bindless
  • GPU Focused
  • Data Oriented Design

Features

Rendering Features (Links to detailed implementation documentation)

Engine Features

  • Robust Window manager (GLFW)
  • Input System w/ Rebindable inputs, Controller support & disk persistence.