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GetCurrentSpell already existed i'm blind.
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methods/TrinityCore/UnitMethods.h

Lines changed: 0 additions & 22 deletions
Original file line numberDiff line numberDiff line change
@@ -2598,27 +2598,6 @@ namespace LuaUnit
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return 0;
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}
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/**
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* Returns the [Spell] currently being cast by the [Unit] for the given spell type.
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*
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* The spell type can be one of the following:
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* - CURRENT_MELEE_SPELL (0)
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* - CURRENT_GENERIC_SPELL (1)
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* - CURRENT_CHANNELED_SPELL (2)
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* - CURRENT_AUTOREPEAT_SPELL (3)
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*
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* @param uint8 currentSpellType = CURRENT_GENERIC_SPELL : the [CurrentSpellTypes] to retrieve
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* @return [Spell] spell : the current spell or nil
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*/
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int GetCurrentSpell(Eluna* E, Unit* unit)
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{
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uint8 index = E->CHECKVAL<uint8>(2, CURRENT_GENERIC_SPELL);
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if (index >= CURRENT_MAX_SPELL)
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return luaL_argerror(E->L, 2, "valid CurrentSpellTypes expected");
2618-
E->Push(unit->GetCurrentSpell((CurrentSpellTypes)index));
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return 1;
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}
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ElunaRegister<Unit> UnitMethods[] =
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{
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// Getters
@@ -2665,7 +2644,6 @@ namespace LuaUnit
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{ "GetVehicleKit", &LuaUnit::GetVehicleKit },
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{ "GetVehicle", &LuaUnit::GetVehicle },
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{ "GetMovementType", &LuaUnit::GetMovementType },
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{ "GetCurrentSpell", &LuaUnit::GetCurrentSpell },
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// Setters
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{ "SetFaction", &LuaUnit::SetFaction },

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