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235 lines (199 loc) · 6.62 KB
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fs22ModPrefSaver.lua
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235 lines (199 loc) · 6.62 KB
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FS22PrefSaver = {}
FS22PrefSaver.typeMap = {
boolean = "bool",
number = "float",
string = "string"
}
local FS22PrefSaver_mt = Class(FS22PrefSaver)
function FS22PrefSaver:new(modName, fileName, perSaveSlot, defaults, loadHookFunction, saveHookFunction, debugger)
local self = setmetatable({}, FS22PrefSaver_mt)
self.modName = modName
self.fileName = fileName
self.perSaveSlot = perSaveSlot or false
self.settings = {}
self.defaults = {}
self:addDefaults(defaults)
self.loadHookFunction = loadHookFunction
self.saveHookFunction = saveHookFunction
if debugger ~= nil and debugger.printVariable ~= nil and type(debugger.printVariable) == "function" then
self.debugger = debugger
else
self.debugger = { print = function() return end, printVariable = function() return end }
end
if self.fileName:sub(-4) ~= ".xml" then
self.fileName = self.fileName .. ".xml"
end
return self
end
function FS22PrefSaver:addDefaults(defaults)
if type(defaults) == "table" then
for defName, defSetting in pairs(defaults) do
if type(defSetting) == "table" then
self.defaults[defName] = defSetting
else
self.defaults[defName] = {
defSetting,
FS22PrefSaver.typeMap[type(defSetting)]
}
end
end
end
end
function FS22PrefSaver:dumpSettings()
self.debugger:printVariable(self.settings, nil, "settings_current")
end
function FS22PrefSaver:dumpDefaults()
self.debugger:printVariable(self.defaults, nil, "settings_default")
end
function FS22PrefSaver:getValue(name)
if self.settings[name] == nil then
if self.defaults[name] == nil or self.defaults[name][1] == nil then
self.debugger:print("UnKnown Setting: " .. name, FS22Log.LOG_LEVEL.VERBOSE, "getValue")
return nil
else
self.debugger:print("UnSet Setting (return default): " .. name, FS22Log.LOG_LEVEL.VERBOSE, "getValue")
return self.defaults[name][1]
end
else
self.debugger:print("Found Setting (return): " .. name, FS22Log.LOG_LEVEL.VERBOSE, "getValue")
return self.settings[name]
end
end
function FS22PrefSaver:setValue(name, newValue)
if self.settings[name] == nil and self.defaults[name] == nil then
self.debugger:print("Unknown Setting (return nil): " .. name, FS22Log.LOG_LEVEL.VERBOSE, "setValue")
return nil
end
self.settings[name] = newValue
self.debugger:print("Set Setting: " .. name, FS22Log.LOG_LEVEL.VERBOSE, "setValue")
return self:getValue(name)
end
function FS22PrefSaver:createSavePath()
local saveFolder = ('%smodSettings/%s'):format(
getUserProfileAppPath(),
self.modName
)
if ( not fileExists(saveFolder) ) then createFolder(saveFolder) end
if self.perSaveSlot then
saveFolder = ('%smodSettings/%s/savegame%d'):format(
getUserProfileAppPath(),
self.modName,
g_currentMission.missionInfo.savegameIndex
)
if ( not fileExists(saveFolder) ) then createFolder(saveFolder) end
end
end
function FS22PrefSaver:getXMLFileName()
local name = self.perSaveSlot and
('%smodSettings/%s/savegame%d/%s'):format(
getUserProfileAppPath(),
self.modName,
g_currentMission.missionInfo.savegameIndex,
self.fileName
) or ('%smodSettings/%s/%s'):format(
getUserProfileAppPath(),
self.modName,
self.fileName
)
self.debugger:print("XML File Name: " .. name, FS22Log.LOG_LEVEL.VERBOSE, "getXMLFileName")
return name
end
function FS22PrefSaver:xmlPathMaker(key, element, attrib)
return key .. "." .. element .. "#" .. attrib
end
function FS22PrefSaver:saveSettings()
self:createSavePath()
local key = "prefSaver"
local xmlFile = createXMLFile(key, self:getXMLFileName(), key)
for thisSettingName, thisSettingVal in pairs(self.defaults) do
if thisSettingVal[2] == "bool" then
setXMLBool(
xmlFile,
self:xmlPathMaker(key, thisSettingName, "value"),
self:getValue(thisSettingName)
)
elseif thisSettingVal[2] == "string" then
setXMLString(
xmlFile,
self:xmlPathMaker(key, thisSettingName, "value"),
self:getValue(thisSettingName)
)
elseif thisSettingVal[2] == "int" then
setXMLInt(
xmlFile,
self:xmlPathMaker(key, thisSettingName, "value"),
self:getValue(thisSettingName)
)
elseif thisSettingVal[2] == "float" then
setXMLFloat(
xmlFile,
self:xmlPathMaker(key, thisSettingName, "value"),
self:getValue(thisSettingName)
)
elseif thisSettingVal[2] == "color" then
local r, g, b, a = unpack(Utils.getNoNil(self:getValue(thisSettingName), thisSettingVal[1]))
setXMLFloat(xmlFile, self:xmlPathMaker(key, thisSettingName, "r"), r)
setXMLFloat(xmlFile, self:xmlPathMaker(key, thisSettingName, "g"), g)
setXMLFloat(xmlFile, self:xmlPathMaker(key, thisSettingName, "b"), b)
setXMLFloat(xmlFile, self:xmlPathMaker(key, thisSettingName, "a"), a)
end
end
saveXMLFile(xmlFile)
self.debugger:print("Saved Settings", FS22Log.LOG_LEVEL.DEVEL, "settingsFile")
if type(self.saveHookFunction) =="function" then
self.saveHookFunction()
end
end
function FS22PrefSaver:loadSettings()
local key = "prefSaver"
if fileExists(self:getXMLFileName()) then
local xmlFile = loadXMLFile(key, self:getXMLFileName())
for thisSettingName, thisSettingVal in pairs(self.defaults) do
if thisSettingVal[2] == "bool" then
self:setValue(
thisSettingName,
Utils.getNoNil(getXMLBool(
xmlFile,
self:xmlPathMaker(key, thisSettingName, "value")
), thisSettingVal[1])
)
elseif thisSettingVal[2] == "string" then
self:setValue(
thisSettingName,
Utils.getNoNil(getXMLString(
xmlFile,
self:xmlPathMaker(key, thisSettingName, "value")
), thisSettingVal[1])
)
elseif thisSettingVal[2] == "int" then
self:setValue(
thisSettingName,
Utils.getNoNil(getXMLInt(
xmlFile,
self:xmlPathMaker(key, thisSettingName, "value")
), thisSettingVal[1])
)
elseif thisSettingVal[2] == "float" then
self:setValue(
thisSettingName,
Utils.getNoNil(getXMLFloat(
xmlFile,
self:xmlPathMaker(key, thisSettingName, "value")
), thisSettingVal[1])
)
elseif thisSettingVal[2] == "color" then
local r, g, b, a = unpack(thisSettingVal[1])
r = Utils.getNoNil(getXMLFloat(xmlFile, self:xmlPathMaker(key, thisSettingName, "r")), r)
g = Utils.getNoNil(getXMLFloat(xmlFile, self:xmlPathMaker(key, thisSettingName, "g")), g)
b = Utils.getNoNil(getXMLFloat(xmlFile, self:xmlPathMaker(key, thisSettingName, "b")), b)
a = Utils.getNoNil(getXMLFloat(xmlFile, self:xmlPathMaker(key, thisSettingName, "a")), a)
self:setValue(thisSettingName, {r, g, b, a})
end
end
delete(xmlFile)
end
self.debugger:print("Loaded Settings", FS22Log.LOG_LEVEL.DEVEL, "settingsFile")
if type(self.loadHookFunction) =="function" then
self.loadHookFunction()
end
end