In TNH, there's a flag on the manager object which denotes if the level is 'big' or not. Big levels have some adjusted behaviour when it comes to gameplay, so this requires some extra support to take advantage of.
Notably; custom big levels will likely require manually authored hold point sequences.
In TNH, there's a flag on the manager object which denotes if the level is 'big' or not. Big levels have some adjusted behaviour when it comes to gameplay, so this requires some extra support to take advantage of.
Notably; custom big levels will likely require manually authored hold point sequences.