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Vector.py
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188 lines (150 loc) · 5.48 KB
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import math
def clamp(number, smallest, largest):
return sorted((smallest, number, largest))[1]
class Quaternion(object):
def __init__(self, x, y, z):
self.x = x
self.y = y
self.z = z
def x(self):
return self.x
def y(self):
return self.y
def z(self):
return self.z
def setx(self, r):
self.x = r
def sety(self, r):
self.y = r
def setz(self, r):
self.z = r
def __str__(self):
return f'({self.x} , {self.y} , {self.z})'
def __eq__(self, quaternion):
if type(quaternion) != Quaternion:
raise TypeError(
f'Illegal action with type {type(quaternion)} use Quaternion')
if self.x == quaternion.x and self.y == quaternion.y and self.z == quaternion.z:
return True
else:
return False
class Vector3(object):
def __init__(self, i, j, k):
self.i = i
self.j = j
self.k = k
def i(self):
return self.i
def j(self):
return self.j
def k(self):
return self.k
def Magnitude(self):
return (self.i**2 + self.j**2 + self.k**2)**0.5
def __add__(self, vector):
if type(vector) != Vector3:
raise TypeError(
f'Illegal action with type {type(vector)} use Vector3')
return Vector3(self.i + vector.i, self.j + vector.j, self.k + vector.k)
def __sub__(self, vector):
if type(vector) != Vector3:
raise TypeError(
f'Illegal action with type {type(vector)} use Vector3')
return Vector3(self.i - vector.i, self.j - vector.j, self.k - vector.k)
def __str__(self):
return f'({self.i}î {self.j}ĵ {self.k}k̂)'
def __gt__(self, vector):
if type(vector) != Vector3:
raise TypeError(
f'Illegal action with type {type(vector)} use Vector3')
if self.Magnitude() > vector.Magnitude():
return True
else:
return False
def __lt__(self, vector):
if type(vector) != Vector3:
raise TypeError(
f'Illegal action with type {type(vector)} use Vector3')
if self.Magnitude() < vector.Magnitude():
return True
else:
return False
def __le__(self, vector):
if type(vector) != Vector3:
raise TypeError(
f'Illegal action with type {type(vector)} use Vector3')
if self.Magnitude() <= vector.Magnitude():
return True
else:
return False
def __ge__(self, vector):
if type(vector) != Vector3:
raise TypeError(
f'Illegal action with type {type(vector)} use Vector3')
if self.Magnitude() >= vector.Magnitude():
return True
else:
return False
def __eq__(self, vector):
if type(vector) != Vector3:
raise TypeError(
f'Illegal action with type {type(vector)} use Vector3')
if self.Magnitude() == vector.Magnitude() and self.dir == vector.dir:
return True
else:
return False
def __mul__(self, scalar):
if type(scalar) != int and type(scalar) != float:
raise TypeError(
f'Illegal action with type {type(scalar)} use int or float')
return Vector3(self.i * scalar, self.j * scalar, self.k * scalar)
def __truediv__(self, scalar):
if type(scalar) != int and type(scalar) != float:
raise TypeError(
f'Illegal action with type {type(scalar)} use int or float')
return Vector3(self.i / scalar, self.j / scalar, self.k / scalar)
def Normalize(self):
Magnitude = self.Magnitude()
self.i /= Magnitude
self.j /= Magnitude
self.k /= Magnitude
def Dot(self, vector):
if type(vector) != Vector3:
raise TypeError(
f'Illegal action with type {type(vector)} use Vector3')
return self.i * vector.i + self.j * vector.j + self.k * vector.k
def Cross(self, vector):
if type(vector) != Vector3:
raise TypeError(
f'Illegal action with type {type(vector)} use Vector3')
i = self.j*vector.k - self.k*vector.j
j = self.i*vector.k - self.k*vector.i
k = self.i*vector.j - self.j*vector.i
return Vector3(i, j*-1, k)
def Angle(self, vector):
if type(vector) != Vector3:
raise TypeError(
f'Illegal action with type {type(vector)} use Vector3')
self.Normalize()
vector.Normalize()
return math.acos(clamp(self.Dot(vector), -1, 1)) * 180 / math.pi
def Towards(self , vector , MaxDist):
if type(vector) != Vector3:
raise TypeError(
f'Illegal action with type {type(vector)} use Vector3')
target = vector - self
sqd = target.Magnitude()**2
if sqd == 0 or MaxDist >= 0 and sqd <= MaxDist**2:
return vector
dist = target.Magnitude()
return Vector3(self.i + target.i / dist * MaxDist,
self.j + target.j / dist * MaxDist, self.k + target.k / dist * MaxDist)
def Distance(self, vector):
if type(vector) != Vector3:
raise TypeError(
f'Illegal action with type {type(vector)} use Vector3')
return (vector-self).Magnitude()
def One():
return Vector3(1 , 1 , 1)
def Zero():
return Vector3(0 , 0 , 0)