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GameObject.cs
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162 lines (142 loc) · 3.87 KB
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namespace LeagueSharp
{
/// <summary>
/// GameObject class, contains relevent information for the base class of each object of the game.
/// </summary>
public class GameObject
{
/// <summary>
/// GameObject Constructor.
/// </summary>
/// <param name="index">GameObject index</param>
/// <param name="networkId">Game Network identity (Id)</param>
public GameObject(ushort index, uint networkId) {}
/// <summary>
/// GameObject Constructor, no parameters.
/// </summary>
public GameObject() {}
/// <summary>
/// Returns if the GameObject is valid.
/// </summary>
public bool IsValid
{
get { }
}
/// <summary>
/// Returns if the GameObject is me by Game Network identity (Id).
/// </summary>
public bool IsMe
{
get { }
}
/// <summary>
/// Returns if the GameObject is an enemy by team data.
/// </summary>
public bool IsEnemy
{
get { }
}
/// <summary>
/// Returns if the GameObject is an ally by team data.
/// </summary>
public bool IsAlly
{
get { }
}
/// <summary>
/// Game Network Identity (Id).
/// </summary>
public int NetworkId
{
get { }
}
/// <summary>
/// GameObject Bounding Box, object size.
/// </summary>
public BoundingBox BBox
{
get { }
}
/// <summary>
/// GameObject Flags.
/// </summary>
public int Flags
{
get { }
}
/// <summary>
/// GameObject Team data.
/// </summary>
public GameObjectTeam Team
{
get { }
}
/// <summary>
/// Returns if the GameObject is dead.
/// </summary>
public bool IsDead
{
get { }
}
/// <summary>
/// Returns if the GameObject is visible.
/// </summary>
public bool IsVisible
{
get { }
}
/// <summary>
/// Returns the GameObject's Bounding Radius (in float-units).
/// </summary>
public float BoundingRadius
{
get { }
}
/// <summary>
/// Returns the GameObject's Oreintation.
/// </summary>
public Vector3 Orientation
{
get { }
}
/// <summary>
/// Returns the GameObject's Position.
/// </summary>
public Vector3 Position
{
get { }
}
/// <summary>
/// Returns the GameObject's Type.
/// </summary>
public GameObjectType Type
{
get { }
}
/// <summary>
/// Returns the GameObject's Name.
/// </summary>
public string Name
{
get { }
}
/// <summary>
/// GameObject Event which is called when a property is changed.
/// </summary>
public static event GameObjectPropertyChange OnPropertyChange;
/// ///
/// <summary>
/// GameObject Event which is called when an existing GameObject is deleted.
/// </summary>
public static event GameObjectDelete OnDelete;
/// <summary>
/// GameObject Event which is called when a new GameObject is created.
/// </summary>
public static event GameObjectCreate OnCreate;
/// <summary>
/// Returns a simplified message which contains data about the GameObject.
/// </summary>
/// <returns></returns>
public override string ToString() {}
}
}