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B origin (and bed size) bug (Onshape?) when switching device modes
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B can't drag slider bar on ipad / ios -- touch pad scrolling dodgy
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B prevent or ask for really large models when scaling (crash ui)
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P refactor vertex replacement and widget update matrix tracking
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P duplicate objects should share same slice data unless rotated or scaled
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P move all persisted / workspace settings/data to IndexedDB (LS limitations)
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P faster ray intersect https://github.com/gkjohnson/three-mesh-bvh/
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P try material clipping planes for slice range selection
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P switch png lib to https://github.com/photopea/UPNG.js
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F edit in Mesh:Tool
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F custom device vars for profiles / ranges / gcode
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F show slider range values in workspace units (on hover?)
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F allow select of a range by typing in values in slices or workspace units
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F complete and expose grouping feature
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F add svgnest-like arrange algorithm
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F date column and sorting in recent files list
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F highlight part outside workspace bounds (like can neg Z shader)
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B fix support projection/end with grouped parts
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B multi-extruder rendering of raft fails to offset the rest of the print
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B multi-extruder purge blocks fail to generate properly for rafts
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F new parameters for bridging speed / bridge fan control
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F convert ranges to z offsets while continuing to show layer #
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F support pillar top/bottom should conform to part
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F more explicit line width control with ranges and min/max adaptive
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F test outlining solid projected areas (internally)
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F gradient infill https://www.youtube.com/watch?v=hq53gsYREHU&feature=emb_logo
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F segment large flat areas on first layer to mitigate peeling
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F option to support interior bridges when 0% infill
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F calculate filament use per extruder per print
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F expand internal supporting flats / solids before projection (threshold)
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P auto purge pillars when quick layers are detected for extra cooling
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P solid fill the tops of supports for down facing flats
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B rapid moves should be max of terrain zmax and last cut layer height (roughing)
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B feed rate for next tool set before tool change (push/pop feed rates?)
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B tab cuts cause loss of direction, parenting, depth, and it's hard to fix
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B tabs do not properly track widget mirror events
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B tabs are not cut to exact height
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B contour does not honor clip to stock
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F add lathe step down to eliminate the need for roughing
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F allow import, rotation, scaling of stock
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F get gcode coordinates off a part with point/click or hover?
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F include tools in default devices (Carvera)
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F add match faces option in outline operation
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F add {progress} substitution and maybe {time-remaining} if can be calc'd
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F import and follow 2D paths (conformed like pocket contours)
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F add plunge max to contouring that can override z feed limit
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F add lead-in milling (requires adding clamp / no go areas)
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F add linear clearing strategy
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F add adaptive clearing strategy
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F add support for tapered ball mills
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F change color of line selection in trace op when not a closed poly
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F limit cut depth to flute length of selected tool (or warn)
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F validate muti-part layout and spacing exceeds largest outside tool diameter
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F trapezoidal tabs in Z
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F ease-in and ease-out especially on tab cut-out start/stop
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F maintain several part orientations + op chains in a single profile
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P outer outside corners as arc moves
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P improve parser - do not require spaced tokens and support implied G0 / G1
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P log Z interpolation for contour XYZ moves
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P option to start with the smallest poly by area on layer change
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P redo all path route / planning in prepare to account for terrain before camOut