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Description
Describe the bug
If I create a NobleSprite with a spritesheet, it always renders at 0,0. I'm fairly certain this is a simple one-line fix but I wanted to make sure this wasn't intended behavior before making a PR.
To reproduce
local foo = NobleSprite("myImageTable", true)
foo:moveTo(150, 150)
foo:draw()Expected behavior
I expect the animation to render at the sprite's location.
Screenshots/Code snippets
On this line, self.x and self.y should be passed to the draw method.
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bugSomething isn't workingSomething isn't working
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