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sim59.py
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executable file
·175 lines (157 loc) · 5.07 KB
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#!/usr/bin/python
import ConfigParser
import io
import random
import matplotlib.pyplot as plt
configfile="sim59.conf"
#Pull the Configuration in
config = ConfigParser.RawConfigParser(allow_no_value=True)
config.read(configfile)
#Set the global values
piAttackTimer=config.getint('global', 'piAttackTimer')
equal_chance_hit=config.getint('global', 'equal_chance_hit')
regentime=config.getint('global','regentime')
maxwins=config.getint('global','maxwins')
minhits=config.getint('global','minhits')
debug=config.getint('global','debug')
runlabel=config.get('global','runlabel')
#Set Player A values
paMaxHitpoints=config.getint('playera', 'piMaxHitpoints')
paResists=config.getint('playera', 'piResists')
paDamageReduce=config.getint('playera', 'piDamageReduce')
paResists=config.getint('playera', 'piResists')
paActround=config.getint('playera', 'actround')
paMindam=config.getint('playera', 'mindam')
paMaxdam=config.getint('playera', 'maxdam')
paOffense=config.getint('playera','offense')
paDefense=config.getint('playera','defensebonus')
paSpell=config.getint('playera','aspell')
paAgility=config.getint('playera','piAgility')
paDodge=config.getint('playera','piDodge')
paBlock=config.getint('playera','piBlock')
paParry=config.getint('playera','piParry')
#Set Player B values
pbSimulatorRange=config.getint('playerb','piSimulatorRange')
pbMaxHitpoints=config.getint('playerb', 'piMaxHitpoints')
pbResists=config.getint('playerb', 'piResists')
pbDamageReduce=config.getint('playerb', 'piDamageReduce')
pbResists=config.getint('playerb', 'piResists')
pbActround=config.getint('playerb', 'actround')
pbMindam=config.getint('playerb', 'mindam')
pbMaxdam=config.getint('playerb', 'maxdam')
pbOffense=config.getint('playerb','offense')
pbDefense=config.getint('playerb','defensebonus')
pbSpell=config.getint('playerb','aspell')
pbAgility=config.getint('playerb','piAgility')
pbDodge=config.getint('playerb','piDodge')
pbBlock=config.getint('playerb','piBlock')
pbParry=config.getint('playerb','piParry')
pbTopHitpointsConf=pbMaxHitpoints
def checkhit(Offense, Defense):
pachancetohit=(Offense * 55) / Defense
if pachancetohit < 15:
pachancetohit = 15
elif pachancetohit > 95:
pachancetohit = 95
if pachancetohit >=random.randint(1,100):
return 1
else:
return 0
def checkdamage(Mindam,Maxdam,aspell,damagereduce,maxhps):
if aspell == 0:
damcheck=random.randint(Mindam,Maxdam)-random.randint(damagereduce/3,damagereduce)
if damcheck<=(maxhps/minhits):
return damcheck
else: return (maxhps/minhits)
if aspell == 1:
damcheck=random.randint(Mindam,Maxdam)
if damcheck<=(maxhps/minhits):
return damcheck
else: return (maxhps/minhits)
if aspell == 2:
damagereduce = damagereduce * 2 / 3
damcheck=random.randint(Mindam,Maxdam)-random.randint(damagereduce/3,damagereduce)
if damcheck<=(maxhps/minhits):
return damcheck
else: return (maxhps/minhits)
i=1
paGainRound=paMaxHitpoints/regentime
pbGainRound=pbMaxHitpoints/regentime
awins=0
bwins=0
roundcount=0
paTopHitpoints=paMaxHitpoints
pbTopHitpoints=pbMaxHitpoints
paDefense=(paAgility*4)+(paDodge*3)+(paParry*2)+(paBlock)+(paMaxHitpoints*3/2)
pbDefense=(pbAgility*4)+(pbDodge*3)+(pbParry*2)+(pbBlock)+(pbMaxHitpoints*3/2)
if paDefense>=1000: paDefense=1000
if pbDefense>=1000: pbDefense=1000
def havearound(roundcount):
global pbMaxHitpoints
global paMaxHitpoints
global debug
if roundcount >=paActround:
pahitbit=checkhit(paOffense,pbDefense)
if pahitbit==1:
damagedone=checkdamage(paMindam,paMaxdam,paSpell,pbDamageReduce,pbTopHitpoints)
if debug==1: print "Player _A_ hits Player _B_ (", damagedone,")"
pbMaxHitpoints-=damagedone
else:
if debug==1: print "Player _A_ misses Player _B_"
if pbMaxHitpoints <=0:
if debug==1: print "player B died"
return 1
if roundcount >=pbActround:
pbhitbit=checkhit(pbOffense,paDefense)
if pbhitbit==1:
damagedone=checkdamage(pbMindam,pbMaxdam,pbSpell,paDamageReduce,paTopHitpoints)
paMaxHitpoints-=damagedone
if debug==1: print "Player _B_ hits Player _A_ (", damagedone,")"
else:
if debug==1: print "Player _B_ misses Player _A_"
if paMaxHitpoints <=0:
if debug==1: print "player A died"
return 0
if (paGainRound*i) % 1 ==0:
paMaxHitpoints+=1
if (pbGainRound*i) % 1 ==0:
pbMaxHitpoints+=1
return 2
#A Bounds Checking
myAwins=[]
myBwins=[]
myAhps=[]
a=0
while(a<=pbSimulatorRange):
pbTopHitpoints=pbTopHitpointsConf+a
while(i):
status=havearound(roundcount)
if status==2:
if debug==1: print "nobody wins yet. (",roundcount,")"
roundcount+=1
elif status==0:
paMaxHitpoints=paTopHitpoints
pbMaxHitpoints=pbTopHitpoints
bwins=bwins+1
roundcount=0
elif status==1:
paMaxHitpoints=paTopHitpoints
pbMaxHitpoints=pbTopHitpoints
awins=awins+1
roundcount=0
if awins >=maxwins:
break
if bwins >=maxwins:
break
a+=1
myAwins.append([100*awins/(awins+bwins)])
myBwins.append([100*bwins/(awins+bwins)])
myAhps.append([pbTopHitpoints])
awins=0
bwins=0
runlabelsave=runlabel+".png"
plt.plot(myAhps,myBwins)
plt.ylabel('Player B Win Chance (%)')
plt.xlabel('Player B Hitpoints')
plt.suptitle(runlabel)
plt.savefig(runlabelsave)