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project.godot
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59 lines (38 loc) · 1.31 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="BabbleCalibration"
config/version="1.0.0-alpha1"
run/main_scene="uid://bwo8dbr2ar8cy"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
boot_splash/bg_color=Color(0.3254902, 0.62352943, 0.54509807, 1)
boot_splash/image="uid://bxsk3vkh76fj0"
config/icon="uid://bxsk3vkh76fj0"
config/windows_native_icon="res://Assets/WindowIcon.ico"
[autoload]
OpenVRInterface="*res://addons/godot-openvr/openvr_autoloader.gd"
[display]
window/size/transparent=true
window/per_pixel_transparency/allowed=true
[dotnet]
project/assembly_name="BabbleCalibration"
[editor]
run/main_run_args="--use-debug --test-routines"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-openvr/plugin.cfg")
[gui]
theme/default_font_multichannel_signed_distance_field=true
theme/custom_font="uid://bfsw0mbxfwltq"
[internationalization]
locale/translations=PackedStringArray("res://translations.en.translation", "res://translations.es.translation")
[rendering]
renderer/rendering_method="mobile"
anti_aliasing/quality/msaa_3d=2
[xr]
shaders/enabled=true