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PinProject.userprefs
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27 lines (27 loc) · 1.84 KB
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\ChapterDataReader.cs">
<Files>
<File FileName="Assets\YourGlobalSettings.cs" Line="25" Column="43" />
<File FileName="Assets\_Scripts\Game\BrickoutGameScript.cs" Line="148" Column="1" />
<File FileName="Assets\_Scripts\Brickout\Ball.cs" Line="112" Column="3" />
<File FileName="Assets\_Scripts\Enums\EnemyType.cs" Line="6" Column="13" />
<File FileName="Assets\_Scripts\Misc\DestroyTimed.cs" Line="17" Column="25" />
<File FileName="Assets\_Scripts\Consts.cs" Line="6" Column="37" />
<File FileName="Assets\PoolSpawner.cs" Line="28" Column="2" />
<File FileName="Assets\_Scripts\Blocks\Block.cs" Line="67" Column="24" />
<File FileName="Assets\_Scripts\Brickout\StackRotator.cs" Line="16" Column="1" />
<File FileName="Assets\ChapterDataReader.cs" Line="40" Column="5" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore>
<Breakpoint file="F:\_MyGames\Programs\PinProject\Assets\_Scripts\Blocks\Block.cs" line="99" column="1" />
<Breakpoint file="F:\_MyGames\Programs\PinProject\Assets\_Scripts\Brickout\Ball.cs" line="122" column="1" />
<Breakpoint file="F:\_MyGames\Programs\PinProject\Assets\_Scripts\Brickout\Ball.cs" line="125" column="1" />
<Breakpoint file="F:\_MyGames\Programs\PinProject\Assets\_Scripts\Brickout\Ball.cs" line="149" column="1" />
<Breakpoint file="F:\_MyGames\Programs\PinProject\Assets\_Scripts\Blocks\Block.cs" line="105" column="1" />
</BreakpointStore>
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>