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Player_tests.cpp
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168 lines (142 loc) · 6.1 KB
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// Project UID 1d9f47bfc76643019cfbf037641defe1
#include "Player.h"
#include "unit_test_framework.h"
#include <iostream>
using namespace std;
TEST(test_player_get_name) {
Player * alice = Player_factory("Alice", "Simple");
ASSERT_EQUAL("Alice", alice->get_name());
delete alice;
}
// Add more tests here
TEST_MAIN()
TEST(test_player_making_first_round) {
Player * alice = Player_factory("Alice","Simple");
alice->add_card(Card(Card::RANK_NINE, Card::SUIT_SPADES));
alice->add_card(Card(Card::RANK_TEN, Card::SUIT_SPADES));
alice->add_card(Card(Card::RANK_QUEEN, Card::SUIT_SPADES));
alice->add_card(Card(Card::RANK_JACK, Card::SUIT_DIAMONDS));
alice->add_card(Card(Card::RANK_JACK, Card::SUIT_HEARTS));
Card upcard(Card::RANK_TEN,Card::SUIT_HEARTS);
string order_up_suit = "";
alice->make_trump(upcard,false,1,order_up_suit);
ASSERT_EQUAL(order_up_suit, "Hearts");
Card upcard2(Card::RANK_EIGHT,Card::SUIT_SPADES);
order_up_suit = "";
alice->make_trump(upcard2,true,1,order_up_suit);
ASSERT_EQUAL(order_up_suit, "");
delete alice;
}
TEST(test_player_making_second_round) {
Player * alice = Player_factory("Alice","Simple");
alice->add_card(Card(Card::RANK_QUEEN, Card::SUIT_CLUBS));
alice->add_card(Card(Card::RANK_TEN, Card::SUIT_SPADES));
alice->add_card(Card(Card::RANK_KING, Card::SUIT_SPADES));
alice->add_card(Card(Card::RANK_JACK, Card::SUIT_SPADES));
alice->add_card(Card(Card::RANK_JACK, Card::SUIT_HEARTS));
Card upcard(Card::RANK_ACE,Card::SUIT_CLUBS);
Card upcard2(Card::RANK_EIGHT,Card::SUIT_SPADES);
Card upcard3(Card::RANK_TEN,Card::SUIT_HEARTS);
Card upcard4(Card::RANK_NINE,Card::SUIT_HEARTS);
string order_up_suit = "";
alice->make_trump(upcard,false,2,order_up_suit);
ASSERT_EQUAL(order_up_suit, "Spades");
order_up_suit = "";
alice->make_trump(upcard2,false,2,order_up_suit);
ASSERT_EQUAL(order_up_suit, "Clubs");
order_up_suit = "";
alice->make_trump(upcard3,false,2,order_up_suit);
ASSERT_EQUAL(order_up_suit, "");
order_up_suit = "";
alice->make_trump(upcard4,false,2,order_up_suit);
ASSERT_EQUAL(order_up_suit, "");
order_up_suit = "";
alice->make_trump(upcard,true,2,order_up_suit);
ASSERT_EQUAL(order_up_suit, "Spades");
delete alice;
}
TEST(test_player_play) {
Player * alice = Player_factory("Alice","Simple");
alice->add_card(Card(Card::RANK_QUEEN, Card::SUIT_CLUBS));
alice->add_card(Card(Card::RANK_TEN, Card::SUIT_SPADES));
alice->add_card(Card(Card::RANK_JACK, Card::SUIT_DIAMONDS));
alice->add_card(Card(Card::RANK_KING, Card::SUIT_CLUBS));
alice->add_card(Card(Card::RANK_JACK, Card::SUIT_HEARTS));
Card led(Card::RANK_ACE,Card::SUIT_CLUBS);
string trump = "Diamonds";
Card played = alice->play_card(led, trump);
ASSERT_EQUAL(played, Card(Card::RANK_KING, Card::SUIT_CLUBS));
played = alice->play_card(led, trump);
ASSERT_EQUAL(played, Card(Card::RANK_QUEEN, Card::SUIT_CLUBS));
played = alice->play_card(led, trump);
ASSERT_EQUAL(played, Card(Card::RANK_TEN, Card::SUIT_SPADES));
played = alice->play_card(led, trump);
ASSERT_EQUAL(played, Card(Card::RANK_JACK, Card::SUIT_HEARTS));
played = alice->play_card(led, trump);
ASSERT_EQUAL(played, Card(Card::RANK_JACK, Card::SUIT_DIAMONDS));
delete alice;
}
TEST(test_player_lead_all_trump) { // all trumps in hand
Player * alice = Player_factory("Alice","Simple");
alice->add_card(Card(Card::RANK_NINE, Card::SUIT_DIAMONDS));
alice->add_card(Card(Card::RANK_TEN, Card::SUIT_DIAMONDS));
alice->add_card(Card(Card::RANK_QUEEN, Card::SUIT_DIAMONDS));
alice->add_card(Card(Card::RANK_JACK, Card::SUIT_DIAMONDS));
alice->add_card(Card(Card::RANK_JACK, Card::SUIT_HEARTS));
string trump = "Diamonds";
Card played = alice->lead_card(trump);
ASSERT_EQUAL(played, Card(Card::RANK_JACK, Card::SUIT_DIAMONDS));
played = alice->lead_card(trump);
ASSERT_EQUAL(played, Card(Card::RANK_JACK, Card::SUIT_HEARTS));
played = alice->lead_card(trump);
ASSERT_EQUAL(played, Card(Card::RANK_QUEEN, Card::SUIT_DIAMONDS));
delete alice;
}
TEST(test_player_lead_edge) { // l and r bower, chooses next highest
Player * alice = Player_factory("Alice","Simple");
alice->add_card(Card(Card::RANK_QUEEN, Card::SUIT_CLUBS));
alice->add_card(Card(Card::RANK_KING, Card::SUIT_SPADES));
alice->add_card(Card(Card::RANK_KING, Card::SUIT_CLUBS));
alice->add_card(Card(Card::RANK_JACK, Card::SUIT_DIAMONDS));
alice->add_card(Card(Card::RANK_JACK, Card::SUIT_HEARTS));
string trump = "Diamonds";
Card played = alice->lead_card(trump);
ASSERT_EQUAL(played, Card(Card::RANK_KING, Card::SUIT_CLUBS));
played = alice->lead_card(trump);
ASSERT_EQUAL(played, Card(Card::RANK_KING, Card::SUIT_SPADES));
delete alice;
}
TEST(test_player_add_and_discard_basic) {
Player * bob = Player_factory("Bob","Simple");
bob->add_card(Card(Card::RANK_NINE, Card::SUIT_DIAMONDS));
bob->add_card(Card(Card::RANK_TEN, Card::SUIT_HEARTS));
bob->add_card(Card(Card::RANK_KING, Card::SUIT_SPADES));
bob->add_card(Card(Card::RANK_QUEEN, Card::SUIT_CLUBS));
bob->add_card(Card(Card::RANK_ACE, Card::SUIT_CLUBS));
Card upcard = Card(Card::RANK_FOUR,Card::SUIT_CLUBS);
bob->add_and_discard(upcard);
Card a = bob->play_card(upcard, "Clubs");
ASSERT_EQUAL(a,Card(Card::RANK_ACE, Card::SUIT_CLUBS));
delete bob;
}
TEST(test_player_add_and_discard_small) {
Player * bob = Player_factory("Bob","Simple");
bob->add_card(Card(Card::RANK_NINE, Card::SUIT_DIAMONDS));
Card upcard = Card(Card::RANK_FOUR,Card::SUIT_CLUBS);
bob->add_and_discard(upcard);
Card a = bob->play_card(upcard, "Clubs");
ASSERT_EQUAL(a,upcard);
delete bob;
}
TEST(test_player_add_and_discard_small2) { // deletes upcard
Player * bob = Player_factory("Bob","Simple");
bob->add_card(Card(Card::RANK_TEN, Card::SUIT_DIAMONDS));
bob->add_card(Card(Card::RANK_NINE, Card::SUIT_DIAMONDS));
Card upcard = Card(Card::RANK_FOUR,Card::SUIT_DIAMONDS);
bob->add_and_discard(upcard);
Card a = bob->play_card(upcard, "Clubs");
ASSERT_EQUAL(a,Card(Card::RANK_TEN, Card::SUIT_DIAMONDS));
a = bob->play_card(upcard, "Clubs");
ASSERT_EQUAL(a,Card(Card::RANK_NINE, Card::SUIT_DIAMONDS));
delete bob;
}