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server.py
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67 lines (59 loc) · 2.9 KB
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import socket
from modules.player import Player
from modules.receivable_packet import *
from modules.sendable_packet import *
import datetime
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observable_player = None
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_socket.bind((IP, PORT))
server_socket.listen()
player_list = [Player(server_socket)]
sendable_packets = []
players_to_remove = []
def process_packet(packet, player):
observable_player = player
match packet.receivable_packet_type:
case ReceivablePacketType.LOGIN.value:
exists = False
for player in player_list:
if player.name != None:
if player.name == packet.receivable_packet_data[0]:
exists = True
break
if exists:
packet_to_send = SendablePacket(SendablePacketType.ERROR, "Error, name exists")
observable_player.connection_handler.send_packet(packet_to_send)
observable_player.connection_handler.connected = False
else:
observable_player.set_name(packet.receivable_packet_data[0])
observable_player.append_packet(SendablePacket(SendablePacketType.SUCCESSFULL_LOGIN, observable_player.name))
case ReceivablePacketType.UPDATE_POSITION.value:
player.updatePosition(float(packet.receivable_packet_data[0]), float(packet.receivable_packet_data[1]), float(packet.receivable_packet_data[2]))
print("Running Server\n")
delta = datetime.timedelta(milliseconds=20)
now = datetime.datetime.now()
nextLoop = datetime.datetime.now() + delta
while True:
if player_list[-1].client_socket != None:
player_list.append(Player(server_socket))
for player in player_list:
if not player.connection_handler.connected:
players_to_remove.append(player)
if player.client_socket != None and player.connection_handler.connected:
while player.connection_handler.received_packets:
packet = player.connection_handler.received_packets.pop()
process_packet(packet, player)
while player.connection_handler.sendable_packets:
packet = player.connection_handler.sendable_packets.pop()
player.connection_handler.send_packet(packet)
player.append_packet(SendablePacket(SendablePacketType.SYNC_PLAYERS, [f"{p.name}{END_OF_PACKET_TYPE}{p.x}{END_OF_PACKET_TYPE}{p.y}{END_OF_PACKET_TYPE}{p.vx}" if p.name != None else None for p in player_list]))
for player in players_to_remove:
player.connection_handler.disconnect()
player_list.remove(player)
players_to_remove = []
while(now < nextLoop):
now = datetime.datetime.now()
nextLoop = datetime.datetime.now() + delta