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Since it's already committed I don't seem to be able to do a proper code review. So I am doing it here. I didn't find anything actually wrong so take all of this with a grain of salt.
Smelter doesn't appear to be fully implemented.
TICKS_PER_SECOND is unused and doesn't really make sense if you aren't running a repeated thread like mustercull does with DamageLaborer.
(line 100) I believe you can do String line = [...].
Purely for style I would && those if statements together to reduce the amount of nesting.
I think it would be OK if you destroyed a reinforced machine if one block gets destroyed. I don't know if it's possible but it would actually make sense if reinforcing one block in a machine would reinforce the whole machine. Like a chest.
The way you're doing it is fine though.
Why can't entities blow up ore gins?