|
3 | 3 | using System.Linq; |
4 | 4 | using NUnit.Framework; |
5 | 5 | using Unity.Netcode; |
| 6 | +using Unity.Netcode.Components; |
6 | 7 | using Unity.Netcode.TestHelpers.Runtime; |
7 | 8 | using UnityEngine; |
8 | 9 | using UnityEngine.TestTools; |
| 10 | +using static Unity.Netcode.Components.NetworkAnimator; |
9 | 11 |
|
10 | 12 |
|
11 | 13 | namespace TestProject.RuntimeTests |
@@ -336,7 +338,35 @@ public void ParameterExcludedTests() |
336 | 338 | VerboseDebug($" ------------------ Parameter Test [{m_OwnerShipMode}] Stopping ------------------ "); |
337 | 339 | } |
338 | 340 |
|
| 341 | + private unsafe void MockWritingParameters(ref FastBufferWriter writer) |
| 342 | + { |
| 343 | + writer.Seek(0); |
| 344 | + writer.Truncate(); |
| 345 | + // Write out how many parameter entries to read |
| 346 | + BytePacker.WriteValuePacked(writer, (uint)1); |
| 347 | + BytePacker.WriteValuePacked(writer, (uint)1000); |
| 348 | + BytePacker.WriteValuePacked(writer, (uint)10); |
| 349 | + } |
| 350 | + |
| 351 | + [Test] |
| 352 | + public void ParameterBoundsCheck() |
| 353 | + { |
| 354 | + var gameObject = new GameObject(); |
| 355 | + gameObject.AddComponent<NetworkObject>(); |
| 356 | + var networkAnimator = gameObject.AddComponent<NetworkAnimator>(); |
339 | 357 |
|
| 358 | + var writer = new FastBufferWriter(40, Unity.Collections.Allocator.TempJob); |
| 359 | + |
| 360 | + MockWritingParameters(ref writer); |
| 361 | + |
| 362 | + var invalidParameters = new ParametersUpdateMessage() |
| 363 | + { |
| 364 | + Parameters = writer.ToArray() |
| 365 | + }; |
| 366 | + |
| 367 | + LogAssert.Expect(LogType.Error, new System.Text.RegularExpressions.Regex($"parameters. Ignoring the remainger of this {nameof(ParametersUpdateMessage)}!")); |
| 368 | + networkAnimator.UpdateParameters(ref invalidParameters); |
| 369 | + } |
340 | 370 |
|
341 | 371 | private bool AllTriggersDetected(OwnerShipMode ownerShipMode) |
342 | 372 | { |
|
0 commit comments