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com.unity.netcode.gameobjects/package.json

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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "3.0.0",
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"unity": "6000.6",
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"patch": "0b5",
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"unityRelease": "0b5",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",
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"com.unity.transport": "2.6.0"

testproject/Assets/Scripts/MoveDynamicSpawnInAwake.cs

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using UnityEngine.SceneManagement;
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#if UNITY_6000_6_OR_NEWER && UNITY_EDITOR
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[Unity.Scripting.LifecycleManagement.AutoStaticsCleanup]
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[Unity.Scripting.LifecycleManagement.AutoStaticsCleanup]
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#endif
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public partial class MoveDynamicSpawnInAwake : MonoBehaviour
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{

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