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Commit 7f7ce19

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Random fixes from #5648
1 parent 6939c58 commit 7f7ce19

5 files changed

Lines changed: 6 additions & 5 deletions

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LuaUI/Widgets/gui_sensor_ranges_radar_preview.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -118,7 +118,7 @@ end
118118

119119
local function GetRadarUnitToDraw()
120120
if selectedRadarUnitID and options.showOnSelected.value then
121-
unitDefID = Spring.GetUnitDefID(selectedRadarUnitID)
121+
local unitDefID = Spring.GetUnitDefID(selectedRadarUnitID)
122122
if not unitDefID then
123123
selectedRadarUnitID = false
124124
return

scripts/dronelight.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -35,8 +35,8 @@ function script.AimFromWeapon(num) return base end
3535
function script.AimWeapon(num, heading, pitch)
3636
Signal(SIG_Aim)
3737
SetSignalMask(SIG_Aim)
38-
Turn(barrel, y_axis, heading, pivotSpeed)
39-
Turn(barrel, x_axis, -pitch, pivotSpeed)
38+
Turn(barrel, y_axis, heading)
39+
Turn(barrel, x_axis, -pitch)
4040
WaitForTurn(barrel, y_axis)
4141
WaitForTurn(barrel, x_axis)
4242
return true

scripts/platehover.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -32,7 +32,7 @@ local function Close()
3232

3333
SetUnitValue(COB.YARD_OPEN, 0)
3434
--SetUnitValue(COB.BUGGER_OFF, 0)
35-
SetInBuildDistance(fals)
35+
SetInBuildDistance(false)
3636

3737
Move (nano, y_axis, 0, 17.5)
3838
WaitForMove (nano, y_axis)

scripts/raveparty.lua

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -62,6 +62,7 @@ include "constants.lua"
6262

6363
local spGetUnitIsStunned = Spring.GetUnitIsStunned
6464
local spGetUnitRulesParam = Spring.GetUnitRulesParam
65+
local LOS_ACCESS = {inlos = true}
6566

6667
-- Signal definitions
6768
local SIG_AIM = 2

scripts/shipheavyarty.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -152,7 +152,7 @@ local function ExplodeTurret(num)
152152
for i=1,3 do
153153
if math.random() > 0.5 then
154154
Explode(barrels[num][i], SFX.FALL + SFX.SMOKE + SFX.EXPLODE)
155-
Hide(barrels[num][i], SFX.FALL + SFX.SMOKE + SFX.EXPLODE)
155+
Hide(barrels[num][i])
156156
else
157157
Explode(barrels[num][i], SFX.SHATTER)
158158
end

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