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maps.py
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246 lines (215 loc) · 12.3 KB
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Módulos
from xml.dom import minidom
from sprite import *
from funciones import *
from engine import WIDTH, HEIGHT
#import base64
#import gzip
#import StringIO
# Clases
# ---------------------------------------------------------------------
class Mapa:
def __init__(self, nombre, list_personnages, screen):
self.nombre = nombre
self.start = None
self.capas = []
self.mobs = []
self.transition = []
self.list_personnages = list_personnages
self.cargar_mapa() # Inicializa los valores desde el xml.
# Group monsters
self.MobGroup = pygame.sprite.RenderUpdates()
for i in range(len(self.mobs)):
list = self.mobs[i]
id = list[0]
self.start_mobs = (list[1], list[2])
if not self.start:
self.start = self.start_mobs
perso = list_personnages[id]
Mob = Personnage_non_joeur(perso[0], perso[1], perso[2], perso[3], self.start_mobs, self.start)
self.mobs[i] = Mob
self.MobGroup.add(Mob)
# Group Transtions
self.TransGroup = pygame.sprite.RenderUpdates()
for i in range(len(self.transition)):
list = self.transition[i]
trans = SpriteMap_transition(screen, list[0], list[1], list[2], list[3], list[4], self.start)
self.transition[i] = trans
self.TransGroup.add(trans)
self.crear_mapa()
# Extrae valores mapa desde XML.
def cargar_mapa(self):
xmlMap = minidom.parse("maps/" + self.nombre)
nPrincipal = xmlMap.childNodes[0]
# Tamaño mapa
self.width = int(nPrincipal.attributes.get("width").value)
self.height = int(nPrincipal.attributes.get("height").value)
tset = []
for i in range(len(nPrincipal.childNodes)):
if nPrincipal.childNodes[i].nodeType == 1:
if nPrincipal.childNodes[i].nodeName == "tileset":
if nPrincipal.childNodes[i].attributes.get("name").value != "config":
self.tilewidth = int(nPrincipal.childNodes[i].attributes.get("tilewidth").value)
self.tileheight = int(nPrincipal.childNodes[i].attributes.get("tileheight").value)
nombre = nPrincipal.childNodes[i].childNodes[1].attributes.get("source").value
nombre = extraer_nombre(nombre)
#self.tileset.append(nombre)
self.tam_tiles = (int(self.tilewidth), int(self.tileheight))
tset = tset + cortar_tileset("graphics/tilesets/" + nombre, self.tam_tiles)[1:]
elif nPrincipal.childNodes[i].nodeName == "layer":
if nPrincipal.childNodes[i].attributes.get("name").value == "over":
layer = nPrincipal.childNodes[i].childNodes[1].childNodes[0].data.replace("\n", "").replace(" ",
"")
layer = decodificar(layer) # Decodifica la lista
#print layer
layer = convertir(layer, self.width) # Convierta en array bidimensional
self.capaOver = layer
elif nPrincipal.childNodes[i].attributes.get("name").value == "colisiones":
layer = nPrincipal.childNodes[i].childNodes[1].childNodes[0].data.replace("\n", "").replace(" ",
"")
layer = decodificar(layer) # Decodifica la lista
#print layer
layer = convertir(layer, self.width) # Convierta en array bidimensional
self.capaColisiones = layer
elif nPrincipal.childNodes[i].attributes.get("name").value == "transparency":
layer = nPrincipal.childNodes[i].childNodes[1].childNodes[0].data.replace("\n", "").replace(" ",
"")
layer = decodificar(layer) # Decodifica la lista
#print layer
layer = convertir(layer, self.width) # Convierta en array bidimensional
self.capaTransparency = layer
else:
layer = nPrincipal.childNodes[i].childNodes[1].childNodes[0].data.replace("\n", "").replace(" ",
"")
layer = decodificar(layer) # Decodifica la lista
#print layer
layer = convertir(layer, self.width) # Convierta en array bidimensional
self.capas.append(layer)
elif nPrincipal.childNodes[i].nodeName == "objectgroup":
for j in range(len(nPrincipal.childNodes[i].childNodes)):
try:
objeto = nPrincipal.childNodes[i].childNodes[j].attributes.get("name").value
x = nPrincipal.childNodes[i].childNodes[j].attributes.get("x").value
y = nPrincipal.childNodes[i].childNodes[j].attributes.get("y").value
if objeto == "heroe":
self.start = (int(x), int(y))
else:
if nPrincipal.childNodes[i].childNodes[j].attributes.get("type"):
type = nPrincipal.childNodes[i].childNodes[j].attributes.get("type").value
if type == "transition":
height = nPrincipal.childNodes[i].childNodes[j].attributes.get("height").value
width = nPrincipal.childNodes[i].childNodes[j].attributes.get("width").value
self.transition.append((objeto, int(x), int(y), int(height), int(width)))
else:
self.mobs.append((objeto, int(x), int(y)))
except:
pass
self.tileset = [0] + tset
def update(self, screen, mouvement, hubo_colision, perso_colision, stop_move=False):
if hubo_colision or perso_colision:
self.mapa.rect.left = self.left
self.mapa.rect.top = self.top
self.TransparencyMap.rect.left = self.left
self.TransparencyMap.rect.top = self.top
self.mapa.update(screen, 0, 0, hubo_colision, perso_colision, stop_move)
self.TransparencyMap.update(screen, 0, 0, hubo_colision, perso_colision, stop_move)
for i in range(len(self.colisiones)):
(self.colisiones[i].rect.left, self.colisiones[i].rect.top) = self.recs[i]
else:
vx, vy = mouvement.get_vitesse()
(self.left, self.top) = (self.mapa.rect.left, self.mapa.rect.top)
self.mapa.update(screen, vx, vy, hubo_colision, perso_colision, stop_move)
self.TransparencyMap.update(screen, vx, vy, hubo_colision, perso_colision, stop_move)
self.recs = range(len(self.colisiones))
for i in range(len(self.colisiones)):
self.recs[i] = (self.colisiones[i].rect.left, self.colisiones[i].rect.top)
if not stop_move:
self.colisiones[i].rect.move_ip(-vx, -vy)
#pygame.draw.rect(screen,(200,255,105),self.ctileheight))
def crear_mapa(self):
self.colisionesGroup = pygame.sprite.RenderUpdates()
self.colisiones = []
self.mapa = pygame.Surface((self.width * self.tilewidth, self.height * self.tileheight))
self.OverMap = pygame.Surface((self.width * self.tilewidth, self.height * self.tileheight), pygame.SRCALPHA, 32)
self.OverMap = self.OverMap.convert_alpha()
self.TransparencyMap = pygame.Surface((self.width * self.tilewidth, self.height * self.tileheight), pygame.SRCALPHA, 32)
self.TransparencyMap = self.TransparencyMap.convert_alpha()
for i in xrange(len(self.capas)):
for f in xrange(self.height):
for c in xrange(self.width):
element = self.capas[i][f][c]
if element:
self.mapa.blit(self.tileset[element], (c * self.tilewidth, f * self.tileheight))
if i == 0:
if self.capaTransparency[f][c]:
self.TransparencyMap.blit(self.tileset[self.capaTransparency[f][c]],
(c * self.tilewidth, f * self.tileheight))
if self.capaColisiones[f][c]:
rect = pygame.Rect(c * self.tilewidth, f * self.tileheight, self.tilewidth,
self.tileheight)
rect.move_ip(-self.start[0] + WIDTH / 2, -self.start[1] + HEIGHT / 2)
s = SpriteMap(rect=rect)
self.colisiones.append(s)
self.colisionesGroup.add(s)
if self.capaOver[f][c]:
self.OverMap.blit(self.tileset[self.capaOver[f][c]],
(c * self.tilewidth, f * self.tileheight))
else:
pass
rectmap = self.mapa.get_rect()
rectovermap = self.OverMap.get_rect()
recttransparencymap = self.TransparencyMap.get_rect()
self.mapa = SpriteMap(self.mapa, rectmap)
self.OverMap = SpriteMap(self.OverMap, rectovermap)
self.TransparencyMap = SpriteMap(self.TransparencyMap, recttransparencymap)
self.capas = []
self.capaColisiones = []
self.capaTransparency = []
self.capaOver = []
self.mapa.rect.move_ip(-self.start[0] + WIDTH / 2, -self.start[1] + HEIGHT / 2)
self.OverMap.rect.move_ip(-self.start[0] + WIDTH / 2, -self.start[1] + HEIGHT / 2)
self.TransparencyMap.rect.move_ip(-self.start[0] + WIDTH / 2, -self.start[1] + HEIGHT / 2)
#for i in range(len(self.colisiones)):
# self.colisiones[i].move_ip(-self.start[0]+WIDTH/2, -self.start[1]+HEIGHT/2)
def MobsUpdate(self, screen, mouvement, time, maps_col, player_col, stop=False, demo=False, perso_demo=None):
for i in range(len(self.mobs)):
if pygame.sprite.spritecollideany(self.mobs[i], self.colisionesGroup):
self.mobs[i].update(screen, mouvement, time, maps_col, player_col, True, stop)
else:
if not demo or (demo and (perso_demo and self.mobs[i] not in perso_demo)):
self.mobs[i].update(screen, mouvement, time, maps_col, player_col, False, stop)
def TransUpdate(self, screen, mouvement, time, maps_col, player_col, stop=False, demo=False, perso_demo=None):
vx, vy = mouvement.get_vitesse()
for i in range(len(self.transition)):
if not demo or (demo and self.mobs[i] != perso_demo):
vx, vy = mouvement.get_vitesse()
self.transition[i].update(screen, vx, vy, maps_col, player_col, stop)
def MobsHpBarsUpdate(self, screen):
pass
#for m in self.mobs:
# m.HpBarsUpdate(screen)
# ---------------------------------------------------------------------
# Funciones
# ---------------------------------------------------------------------
# Convierta una array unidimensional en una bidimensional.
def convertir(lista, col):
nueva = []
for i in range(0, len(lista), col):
nueva.append(lista[i:i + col])
return nueva
# Extrae el nombre de un archivo de una ruta.
def extraer_nombre(ruta):
a = -1
for i in range(len(ruta)):
if ruta[i] == "/" or ruta[i] == "\\":
a = i
if a == -1:
return ruta
return ruta[a + 1:]
# ---------------------------------------------------------------------
def main():
return 0
if __name__ == '__main__':
main()