As discussed in the pull request #91, the way Voltaic and other Electrodynamics family mods register certain blocks breaks the ability for other mods to use the vanilla files via the ofFullCopy() method. The current implementation makes any other mod's glass blocks walk-through, and it makes it impossible to place signs on glass or metal. You also cannot use them as textures on the Framed Blocks mod.
To fix this, the mod needs to be converted to use ofFullCopy() internally, as presently, it is pulling the vanilla block information in a way that seems to be altering the block information, which breaks other mods. Alternatively, the VoltaicMaterials class can be used to define them, as I have done in the pull requests.
This doesn't happen in every mod combination. I was able to get it to happen when Bad Packets, Create, and CraftedCore were installed.
This affects all Electrodynamics family mods and needs to be fixed in each one, and there are pull requests submitted for each.
As discussed in the pull request #91, the way Voltaic and other Electrodynamics family mods register certain blocks breaks the ability for other mods to use the vanilla files via the ofFullCopy() method. The current implementation makes any other mod's glass blocks walk-through, and it makes it impossible to place signs on glass or metal. You also cannot use them as textures on the Framed Blocks mod.
To fix this, the mod needs to be converted to use ofFullCopy() internally, as presently, it is pulling the vanilla block information in a way that seems to be altering the block information, which breaks other mods. Alternatively, the VoltaicMaterials class can be used to define them, as I have done in the pull requests.
This doesn't happen in every mod combination. I was able to get it to happen when Bad Packets, Create, and CraftedCore were installed.
This affects all Electrodynamics family mods and needs to be fixed in each one, and there are pull requests submitted for each.