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str << "\t\t" << var.name << ": Array of " << var.value.size() << " elements. Not printed because too long. Set variable '_debug_dumpFullArrays' to dump force printing.";
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str << "\t\t" << var.name << ": Array of " << var.value.size() << " elements. Not printed because too long. Set variable '_debug_dumpFullArrays' to dump force printing.";
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} else {
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auto string = static_cast<std::string>(var.value).substr(0,200);
// std::string error("You are not running a Profiling version of Arma. This is needed for Arma Debug Engine to work!\n\nFurther error messages might be caused by this.");
std::string error("Some hooks have failed. Certain functionality might not be available.\n\n");
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bool fatal = false;
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if (!HI.__scriptVMConstructor) error += "SMVCON\tFAILED MINOR\n\tEffect: Not important\n\n";
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if (!HI.__scriptVMSimulateStart) error += "SVMSIMST\tFAILED MINOR\n\tEffect: Not important\n\n";
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if (!HI.__scriptVMSimulateEnd)error += "SVMSIMEN\tFAILED MINOR\n\tEffect: Not important\n\n";
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if (!HI.__instructionBreakpoint) { error += "INSTRBP\tFAILED FATAL\n\tEffect: No Breakpoints possible.\n\n"; fatal = true; }
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if (!HI.__worldSimulate)error += "WSIM\tFAILED MINOR\n\tEffect: Not important\n\n";
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if (!HI.__worldMissionEventStart) error += "WMEVS\tFAILED MINOR\n\tEffect: Not important\n\n";
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if (!HI.__worldMissionEventEnd)error += "WMEVE\tFAILED MINOR\n\tEffect: Not important\n\n";
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if (!HI.__onScriptError)error += "SCRERR\tFAILED WARNING\n\tEffect: script Error will not trigger a Breakpoint\n\n";
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if (!HI.scriptPreprocDefine)error += "PREDEF\tFAILED WARNING\n\tEffect: Preprocessor Macro \"DEBUG\" will not be available\n\n";
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if (!HI.scriptPreprocConstr)error += "PRECON\tFAILED WARNING\n\tEffect: Preprocessor Macro \"DEBUG\" will not be available\n\n";
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if (!HI.scriptAssert)error += "SCRASS\tFAILED WARNING\n\tEffect: Script Command \"assert\" will not trigger a break\n\n";
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if (!HI.scriptHalt)error += "SCRHALT\tFAILED WARNING\n\tEffect: Script Command \"halt\" will not trigger a break\n\n";
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if (!HI.scriptEcho)error += "SCRECHO\tFAILED WARNING\n\tEffect: Script Command \"echo\" will not echo anything\n\n";
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if (!HI.engineAlive)error += "ALIVE\tFAILED WARNING\n\tEffect: Game might think it froze if a breakpoint is triggered\n\n";
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if (!HI.enableMouse)error += "ENMOUSE\tFAILED WARNING\n\tEffect: Mouse might be stuck in Game and has to be Freed by opening Task-Manager via CTRL+ALT+DEL\n\n";
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if (!HI.__scriptVMConstructor) error += "SMVCON\tFAILED MINOR\n\tEffect: Not important\n\n";
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if (!HI.__scriptVMSimulateStart) error += "SVMSIMST\tFAILED MINOR\n\tEffect: Not important\n\n";
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if (!HI.__scriptVMSimulateEnd)error += "SVMSIMEN\tFAILED MINOR\n\tEffect: Not important\n\n";
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if (!HI.__instructionBreakpoint) { error += "INSTRBP\tFAILED FATAL\n\tEffect: No Breakpoints possible.\n\n"; fatal = true; }
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if (!HI.__worldSimulate)error += "WSIM\tFAILED MINOR\n\tEffect: Not important\n\n";
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if (!HI.__worldMissionEventStart) error += "WMEVS\tFAILED MINOR\n\tEffect: Not important\n\n";
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if (!HI.__worldMissionEventEnd)error += "WMEVE\tFAILED MINOR\n\tEffect: Not important\n\n";
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if (!HI.__onScriptError)error += "SCRERR\tFAILED WARNING\n\tEffect: script Error will not trigger a Breakpoint\n\n";
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if (!HI.scriptPreprocDefine)error += "PREDEF\tFAILED WARNING\n\tEffect: Preprocessor Macro \"DEBUG\" will not be available\n\n";
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if (!HI.scriptPreprocConstr)error += "PRECON\tFAILED WARNING\n\tEffect: Preprocessor Macro \"DEBUG\" will not be available\n\n";
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if (!HI.scriptAssert)error += "SCRASS\tFAILED WARNING\n\tEffect: Script Command \"assert\" will not trigger a break\n\n";
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if (!HI.scriptHalt)error += "SCRHALT\tFAILED WARNING\n\tEffect: Script Command \"halt\" will not trigger a break\n\n";
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if (!HI.scriptEcho)error += "SCRECHO\tFAILED WARNING\n\tEffect: Script Command \"echo\" will not echo anything\n\n";
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if (!HI.engineAlive)error += "ALIVE\tFAILED WARNING\n\tEffect: Game might think it froze if a breakpoint is triggered\n\n";
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if (!HI.enableMouse)error += "ENMOUSE\tFAILED WARNING\n\tEffect: Mouse might be stuck in Game and has to be Freed by opening Task-Manager via CTRL+ALT+DEL\n\n";
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if (fatal) error += "\n A Fatal error occured. Your Game version is not compatible with ArmaDebugEngine. Please tell a dev.";
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