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43 lines (33 loc) · 979 Bytes
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04-CompositeAnimation.as
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43 lines (33 loc) · 979 Bytes
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#include "Easy3D.as"
#include "BasicAnimation.as"
#define CLIENT_ONLY
Camera@ camera;
Model@ model;
Animator@ animator;
IAnimation@ animation;
void onInit(CRules@ this)
{
Render::addScript(Render::layer_prehud, getCurrentScriptName(), "Render", 0);
@camera = Camera();
// Initialize
@model = Model("ActorHead.obj", "KnightSkin.png");
// Arrange
model.SetTranslation(Vec3f(0, 0, 2));
model.SetRotation(Quaternion().SetFromEulerDegrees(0, 180, 0));
// Animate
@animator = Animator(model);
@animation = CompositeAnimation()
.Add(Repeat(BasicAnimation(), 2)) // Rotate one way for two revolutions
.Add(Reverse(BasicAnimation())); // Rotate the opposite direction once
}
void Render(int id)
{
Render::SetAlphaBlend(false);
Render::SetZBuffer(true, true);
Render::SetBackfaceCull(false);
Render::ClearZ();
float t = getInterpolatedGameTime();
camera.Render();
animator.Animate(animation, t);
model.Render();
}