I was looking into using GameInput to support GIP based instruments in a bunch of open source games and emulators, and then hit a road block as i can't include GameInput as a dependancy anywhere as the license isn't GPL compatible.
microsoft/GDK#72
Is there a reason why GameInput uses such a restrictive license, especially when it seems like its goal is to become an input library that is used everywhere?
I just got SDL supporting some GIP instruments, but now i can't include an updated copy of the GameInput headers when building GPL software, so i can't utilize those changes anywhere, which is unfortunate.
Noting that older versions of the game input headers came with the windows SDK and thus were not bound by the license file in this repository, it would be good if game input, or even just its headers were licensed by MIT or something so they can be used easily.
I was looking into using GameInput to support GIP based instruments in a bunch of open source games and emulators, and then hit a road block as i can't include GameInput as a dependancy anywhere as the license isn't GPL compatible.
microsoft/GDK#72
Is there a reason why GameInput uses such a restrictive license, especially when it seems like its goal is to become an input library that is used everywhere?
I just got SDL supporting some GIP instruments, but now i can't include an updated copy of the GameInput headers when building GPL software, so i can't utilize those changes anywhere, which is unfortunate.
Noting that older versions of the game input headers came with the windows SDK and thus were not bound by the license file in this repository, it would be good if game input, or even just its headers were licensed by MIT or something so they can be used easily.