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wallClockProfiler.cpp
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1926 lines (1326 loc) · 47.5 KB
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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <signal.h>
#include <string.h>
#include <errno.h>
#include <math.h>
#include <fcntl.h>
#include <sys/prctl.h>
#include <time.h>
#include <stdarg.h>
// **************************************
// dependency code imported from minorGems
// these came from:
//#include "minorGems/util/SimpleVector.h"
const int defaultStartSize = 2;
template <class Type>
class SimpleVector {
public:
SimpleVector(); // create an empty vector
// create an empty vector with a size estimate
SimpleVector(int sizeEstimate);
~SimpleVector();
// copy constructor
SimpleVector( const SimpleVector &inCopy );
// assignment operator
SimpleVector & operator = (const SimpleVector &inOther );
void push_back(Type x); // add x to the end of the vector
// add array of elements to the end of the vector
void push_back(Type *inArray, int inLength);
// add all elements from other vector
void push_back_other( SimpleVector<Type> *inOtherVector );
void push_front(Type x); // add x to the front of the vector (slower)
// add x to middle of vector, after inNumBefore items, pushing
// the rest further back
void push_middle( Type x, int inNumBefore );
// get a ptr to element at index in vector
Type *getElement(int index);
Type *getElementFast(int index); // no bounds checking
// get an element directly as a copy on the stack
// (changes to this returned element will not affect the element in the
// vector)
// This is useful when the vector is storing pointers anyway.
Type getElementDirect(int index);
Type *getLastElement() {
return getElement( size() - 1 );
}
Type getLastElementDirect() {
return getElementDirect( size() - 1 );
}
int size(); // return the number of allocated elements in the vector
// delete element at an index in vector
bool deleteElement(int index);
// deletes a block of elements from the start
// way more efficient than calling deleteElement(0) repeatedly
bool deleteStartElements( int inNumToDelete );
void deleteLastElement() {
deleteElement( size() - 1 );
}
/**
* Deletes a particular element. Deletes the first element
* in vector == to inElement.
*
* @param inElement the element to delete.
*
* @return true iff an element was deleted.
*/
bool deleteElementEqualTo( Type inElement );
// shrinks vector, discaring elements beyond inNewSize
void shrink( int inNewSize );
// swaps element at index A with element at index B
void swap( int inA, int inB );
/**
* Gets the index of a particular element. Gets the index of the
* first element in vector == to inElement.
*
* @param inElement the element to get the index of.
*
* @return the index if inElement, or -1 if inElement is not found.
*/
int getElementIndex( Type inElement );
void deleteAll(); // delete all elements from vector
/**
* Gets the elements as an array.
*
* @return the a new array containing all elements in this vector.
* Must be destroyed by caller, though elements themselves are
* not copied.
*/
Type *getElementArray();
/**
* Gets the char elements as a \0-terminated string.
*
* @return a \0-terminated string containing all elements in this
* vector.
* Must be destroyed by caller.
*/
char *getElementString();
/**
* Sets the char elements as a \0-terminated string.
*
* @param inString a \0-terminated string containing all elements to
* set this vector with.
* Must be destroyed by caller.
*/
void setElementString( const char *inString );
/**
* Appends chars from a \0-terminated string.
*
* @param inString a \0-terminated string containing all elements to
* append to this vector.
* Must be destroyed by caller.
*/
void appendElementString( const char *inString );
/**
* Appends elements from an array.
*
* @param inArray elements to append to this vector.
* Must be destroyed by caller.
* @param inSize the number of elements to append.
*/
void appendArray( Type *inArray, int inSize );
/**
* Toggles printing of messages when vector expands itself
* Defaults to off.
*
* @param inPrintMessage true to turn expansion message printing on.
* @param inVectorName the name to include in the message.
* Defaults to "unnamed".
*/
void setPrintMessageOnVectorExpansion(
char inPrintMessage, const char *inVectorName = "unnamed" );
/**
* For vectors of char* elements (c-strings).
*
* De-allocates a specific char* elements in the vector (by calling
* delete[] on it) and deletes it from the vector.
*
* Returns true if found and deleted
*/
char deallocateStringElement( int inIndex );
/**
* For vectors of char* elements (c-strings).
*
* De-allocates all char* elements in the vector (by calling delete[]
* on each element) and deletes them from the vector.
*/
void deallocateStringElements();
protected:
Type *elements;
int numFilledElements;
int maxSize;
int minSize; // number of allocated elements when vector is empty
char printExpansionMessage;
const char *vectorName;
};
template <class Type>
inline SimpleVector<Type>::SimpleVector()
: vectorName( "" ) {
elements = new Type[defaultStartSize];
numFilledElements = 0;
maxSize = defaultStartSize;
minSize = defaultStartSize;
printExpansionMessage = false;
}
template <class Type>
inline SimpleVector<Type>::SimpleVector(int sizeEstimate)
: vectorName( "" ) {
elements = new Type[sizeEstimate];
numFilledElements = 0;
maxSize = sizeEstimate;
minSize = sizeEstimate;
printExpansionMessage = false;
}
template <class Type>
inline SimpleVector<Type>::~SimpleVector() {
delete [] elements;
}
// copy constructor
template <class Type>
inline SimpleVector<Type>::SimpleVector( const SimpleVector<Type> &inCopy )
: elements( new Type[ inCopy.maxSize ] ),
numFilledElements( inCopy.numFilledElements ),
maxSize( inCopy.maxSize ), minSize( inCopy.minSize ),
printExpansionMessage( inCopy.printExpansionMessage ),
vectorName( inCopy.vectorName ) {
// if these objects contain pointers to stack, etc, this is not
// going to work (not a deep copy)
// because it won't invoke the copy constructors of the objects!
//memcpy( elements, inCopy.elements, sizeof( Type ) * numFilledElements );
for( int i=0; i<inCopy.numFilledElements; i++ ) {
elements[i] = inCopy.elements[i];
}
}
// assignment operator
template <class Type>
inline SimpleVector<Type> & SimpleVector<Type>::operator = (
const SimpleVector<Type> &inOther ) {
// pattern found on wikipedia:
// avoid self-assignment
if( this != &inOther ) {
// 1: allocate new memory and copy the elements
Type *newElements = new Type[ inOther.maxSize ];
// again, memcpy doesn't work here, because it doesn't invoke
// copy constructor on contained object
/*memcpy( newElements, inOther.elements,
sizeof( Type ) * inOther.numFilledElements );
*/
for( int i=0; i<inOther.numFilledElements; i++ ) {
newElements[i] = inOther.elements[i];
}
// 2: deallocate old memory
delete [] elements;
// 3: assign the new memory to the object
elements = newElements;
numFilledElements = inOther.numFilledElements;
maxSize = inOther.maxSize;
minSize = inOther.minSize;
}
// by convention, always return *this
return *this;
}
template <class Type>
inline int SimpleVector<Type>::size() {
return numFilledElements;
}
template <class Type>
inline Type *SimpleVector<Type>::getElement(int index) {
if( index < numFilledElements && index >=0 ) {
return &(elements[index]);
}
else return NULL;
}
template <class Type>
inline Type *SimpleVector<Type>::getElementFast(int index) {
return &(elements[index]);
}
template <class Type>
inline Type SimpleVector<Type>::getElementDirect(int index) {
if( index < numFilledElements && index >=0 ) {
return elements[index];
}
// use 0 instead of NULL here to avoid type warnings
else {
Type t = Type();
return t;
}
}
template <class Type>
inline bool SimpleVector<Type>::deleteElement(int index) {
if( index < numFilledElements) { // if index valid for this vector
if( index != numFilledElements - 1) {
// this spot somewhere in middle
// memmove NOT okay here, because it leaves shallow copies
// behind that cause errors when the whole element array is
// destroyed.
/*
// move memory towards front by one spot
int sizeOfElement = sizeof(Type);
int numBytesToMove = sizeOfElement*(numFilledElements - (index+1));
Type *destPtr = &(elements[index]);
Type *srcPtr = &(elements[index+1]);
memmove( (void *)destPtr, (void *)srcPtr,
(unsigned int)numBytesToMove);
*/
for( int i=index+1; i<numFilledElements; i++ ) {
elements[i - 1] = elements[i];
}
}
numFilledElements--; // one less element in vector
return true;
}
else { // index not valid for this vector
return false;
}
}
template <class Type>
inline bool SimpleVector<Type>::deleteStartElements( int inNumToDelete ) {
if( inNumToDelete <= numFilledElements) {
if( inNumToDelete != numFilledElements) {
// memmove NOT okay here, because it leaves shallow copies
// behind that cause errors when the whole element array is
// destroyed.
for( int i=inNumToDelete; i<numFilledElements; i++ ) {
elements[i - inNumToDelete] = elements[i];
}
}
numFilledElements -= inNumToDelete;
return true;
}
else { // not enough eleements in vector
return false;
}
}
// special case implementation
// we do this A LOT for unsigned char vectors
// and we can use the more efficient memmove for unsigned chars
template <>
inline bool SimpleVector<unsigned char>::deleteStartElements(
int inNumToDelete ) {
if( inNumToDelete <= numFilledElements) {
if( inNumToDelete != numFilledElements) {
memmove( elements, &( elements[inNumToDelete] ),
numFilledElements - inNumToDelete );
}
numFilledElements -= inNumToDelete;
return true;
}
else { // not enough elements in vector
return false;
}
}
// same for signed char vectors
template <>
inline bool SimpleVector<char>::deleteStartElements(
int inNumToDelete ) {
if( inNumToDelete <= numFilledElements) {
if( inNumToDelete != numFilledElements) {
memmove( elements, &( elements[inNumToDelete] ),
numFilledElements - inNumToDelete );
}
numFilledElements -= inNumToDelete;
return true;
}
else { // not enough elements in vector
return false;
}
}
template <class Type>
inline bool SimpleVector<Type>::deleteElementEqualTo( Type inElement ) {
int index = getElementIndex( inElement );
if( index != -1 ) {
return deleteElement( index );
}
else {
return false;
}
}
template <class Type>
inline void SimpleVector<Type>::shrink( int inNewSize ) {
numFilledElements = inNewSize;
}
template <class Type>
inline void SimpleVector<Type>::swap( int inA, int inB ) {
if( inA == inB ) {
return;
}
if( inA < numFilledElements && inA >= 0 &&
inB < numFilledElements && inB >= 0 ) {
Type temp = elements[ inA ];
elements[ inA ] = elements[ inB ];
elements[ inB ] = temp;
}
}
template <class Type>
inline int SimpleVector<Type>::getElementIndex( Type inElement ) {
// walk through vector, looking for first match.
for( int i=0; i<numFilledElements; i++ ) {
if( elements[i] == inElement ) {
return i;
}
}
// no element found
return -1;
}
template <class Type>
inline void SimpleVector<Type>::deleteAll() {
numFilledElements = 0;
if( maxSize > minSize ) { // free memory if vector has grown
delete [] elements;
elements = new Type[minSize]; // reallocate an empty vector
maxSize = minSize;
}
}
template <class Type>
inline void SimpleVector<Type>::push_back(Type x) {
if( numFilledElements < maxSize) { // still room in vector
elements[numFilledElements] = x;
numFilledElements++;
}
else { // need to allocate more space for vector
int newMaxSize = maxSize << 1; // double size
if( printExpansionMessage ) {
printf( "SimpleVector \"%s\" is expanding itself from %d to %d"
" max elements\n", vectorName, maxSize, newMaxSize );
}
// NOTE: memcpy does not work here, because it does not invoke
// copy constructors on elements.
// And then "delete []" below causes destructors to be invoked
// on old elements, which are shallow copies of new objects.
Type *newAlloc = new Type[newMaxSize];
/*
unsigned int sizeOfElement = sizeof(Type);
unsigned int numBytesToMove = sizeOfElement*(numFilledElements);
// move into new space
memcpy((void *)newAlloc, (void *) elements, numBytesToMove);
*/
// must use element-by-element assignment to invoke constructors
for( int i=0; i<numFilledElements; i++ ) {
newAlloc[i] = elements[i];
}
// delete old space
delete [] elements;
elements = newAlloc;
maxSize = newMaxSize;
elements[numFilledElements] = x;
numFilledElements++;
}
}
template <class Type>
inline void SimpleVector<Type>::push_front(Type x) {
push_middle( x, 0 );
}
template <class Type>
inline void SimpleVector<Type>::push_middle( Type x, int inNumBefore ) {
// first push_back to reuse expansion code
push_back( x );
// now shift all of the "after" elements forward
for( int i=numFilledElements-2; i>=inNumBefore; i-- ) {
elements[i+1] = elements[i];
}
// finally, re-insert in middle spot
elements[inNumBefore] = x;
}
template <class Type>
inline void SimpleVector<Type>::push_back(Type *inArray, int inLength) {
for( int i=0; i<inLength; i++ ) {
push_back( inArray[i] );
}
}
template <class Type>
inline void SimpleVector<Type>::push_back_other(
SimpleVector<Type> *inOtherVector ) {
for( int i=0; i<inOtherVector->size(); i++ ) {
push_back( inOtherVector->getElementDirect( i ) );
}
}
template <class Type>
inline Type *SimpleVector<Type>::getElementArray() {
Type *newAlloc = new Type[ numFilledElements ];
// shallow copy not good enough!
/*
unsigned int sizeOfElement = sizeof( Type );
unsigned int numBytesToCopy = sizeOfElement * numFilledElements;
// copy into new space
//memcpy( (void *)newAlloc, (void *)elements, numBytesToCopy );
*/
// use assignment to ensure that constructors are invoked on element copies
for( int i=0; i<numFilledElements; i++ ) {
newAlloc[i] = elements[i];
}
return newAlloc;
}
template <>
inline char *SimpleVector<char>::getElementString() {
char *newAlloc = new char[ numFilledElements + 1 ];
unsigned int sizeOfElement = sizeof( char );
unsigned int numBytesToCopy = sizeOfElement * numFilledElements;
// memcpy fine here, since shallow copy good enough for chars
// copy into new space
memcpy( (void *)newAlloc, (void *)elements, numBytesToCopy );
newAlloc[ numFilledElements ] = '\0';
return newAlloc;
}
template <>
inline void SimpleVector<char>::appendElementString( const char *inString ) {
unsigned int numChars = strlen( inString );
appendArray( (char*)inString, (int)numChars );
}
template <>
inline void SimpleVector<char>::setElementString( const char *inString ) {
deleteAll();
appendElementString( inString );
}
template <class Type>
inline void SimpleVector<Type>::appendArray( Type *inArray, int inSize ) {
// slow but correct
for( int i=0; i<inSize; i++ ) {
push_back( inArray[i] );
}
}
template <class Type>
inline void SimpleVector<Type>::setPrintMessageOnVectorExpansion(
char inPrintMessage, const char *inVectorName) {
printExpansionMessage = inPrintMessage;
vectorName = inVectorName;
}
template <>
inline char SimpleVector<char*>::deallocateStringElement( int inIndex ) {
if( inIndex < numFilledElements ) {
delete [] elements[ inIndex ];
deleteElement( inIndex );
return true;
}
else {
return false;
}
}
template <>
inline void SimpleVector<char*>::deallocateStringElements() {
for( int i=0; i<numFilledElements; i++ ) {
delete [] elements[i];
}
deleteAll();
}
// These came from:
//#include "minorGems/util/stringUtils.h"
char *stringDuplicate( const char *inString ) {
char *returnBuffer = new char[ strlen( inString ) + 1 ];
strcpy( returnBuffer, inString );
return returnBuffer;
}
char **split( const char *inString, const char *inSeparator,
int *outNumParts ) {
SimpleVector<char *> *parts = new SimpleVector<char *>();
char *workingString = stringDuplicate( inString );
char *workingStart = workingString;
unsigned int separatorLength = strlen( inSeparator );
char *foundSeparator = strstr( workingString, inSeparator );
while( foundSeparator != NULL ) {
// terminate at separator
foundSeparator[0] = '\0';
parts->push_back( stringDuplicate( workingString ) );
// skip separator
workingString = &( foundSeparator[ separatorLength ] );
foundSeparator = strstr( workingString, inSeparator );
}
// add the remaining part, even if it is the empty string
parts->push_back( stringDuplicate( workingString ) );
delete [] workingStart;
*outNumParts = parts->size();
char **returnArray = parts->getElementArray();
delete parts;
return returnArray;
}
// visual studio doesn't have va_copy
// suggested fix here:
// https://stackoverflow.com/questions/558223/va-copy-porting-to-visual-c
#ifndef va_copy
#define va_copy( dest, src ) ( dest = src )
#endif
char *vautoSprintf( const char* inFormatString, va_list inArgList ) {
va_list argListCopyA;
va_copy( argListCopyA, inArgList );
unsigned int bufferSize = 50;
char *buffer = new char[ bufferSize ];
int stringLength =
vsnprintf( buffer, bufferSize, inFormatString, inArgList );
if( stringLength != -1 ) {
// follows C99 standard...
// stringLength is the length of the string that would have been
// written if the buffer was big enough
// not room for string and terminating \0 in bufferSize bytes
if( (unsigned int)stringLength >= bufferSize ) {
// need to reprint with a bigger buffer
delete [] buffer;
bufferSize = (unsigned int)( stringLength + 1 );
buffer = new char[ bufferSize ];
// can simply use vsprintf now
vsprintf( buffer, inFormatString, argListCopyA );
va_end( argListCopyA );
return buffer;
}
else {
// buffer was big enough
// trim the buffer to fit the string
char *returnString = stringDuplicate( buffer );
delete [] buffer;
va_end( argListCopyA );
return returnString;
}
}
else {
// follows old ANSI standard
// -1 means the buffer was too small
// Note that some buggy non-C99 vsnprintf implementations
// (notably MinGW)
// do not return -1 if stringLength equals bufferSize (in other words,
// if there is not enough room for the trailing \0).
// Thus, we need to check for both
// (A) stringLength == -1
// (B) stringLength == bufferSize
// below.
// keep doubling buffer size until it's big enough
while( stringLength == -1 ||
(unsigned int)stringLength == bufferSize ) {
delete [] buffer;
if( (unsigned int)stringLength == bufferSize ) {
// only occurs if vsnprintf implementation is buggy
// might as well use the information, though
// (instead of doubling the buffer size again)
bufferSize = bufferSize + 1;
}
else {
// double buffer size again
bufferSize = 2 * bufferSize;
}
buffer = new char[ bufferSize ];
va_list argListCopyB;
va_copy( argListCopyB, argListCopyA );
stringLength =
vsnprintf( buffer, bufferSize, inFormatString, argListCopyB );
va_end( argListCopyB );
}
// trim the buffer to fit the string
char *returnString = stringDuplicate( buffer );
delete [] buffer;
va_end( argListCopyA );
return returnString;
}
}
char *autoSprintf( const char* inFormatString, ... ) {
va_list argList;
va_start( argList, inFormatString );
char *result = vautoSprintf( inFormatString, argList );
va_end( argList );
return result;
}
// end dependency code
// **************************************
static void usage() {
printf( "\nDirect call usage:\n\n"
" wallClockProfiler samples_per_sec ./myProgram\n\n" );
printf( "Attach to existing process (may require root):\n\n"
" wallClockProfiler samples_per_sec ./myProgram pid "
"[detatch_sec]\n\n" );
printf( "detatch_sec is the (optional) number of seconds before detatching and\n"
"ending profiling (or -1 to stay attached forever, default)\n\n" );
exit( 1 );
}
int inPipe;
int outPipe;
char sendBuff[1024];
FILE *logFile = NULL;
static void log( const char *inHeader, char *inBody ) {
if( logFile != NULL ) {
fprintf( logFile, "%s:\n%s\n\n\n", inHeader, inBody );
fflush( logFile );
}
}
static void sendCommand( const char *inCommand ) {
log( "Sending command to GDB", (char*)inCommand );
sprintf( sendBuff, "%s\n", inCommand );
write( outPipe, sendBuff, strlen( sendBuff ) );
}
// 65 KiB buffer
// if GDB issues a single response that is longer than this
// we will only return or processes the tail end of it.
#define READ_BUFF_SIZE 65536
char readBuff[READ_BUFF_SIZE];
char anythingInReadBuff = false;
char numReadAttempts = 0;
#define BUFF_TAIL_SIZE 32768
char tailBuff[ BUFF_TAIL_SIZE ];
char programExited = false;
char detatchJustSent = false;
static int fillBufferWithResponse( const char *inWaitingFor = NULL ) {
int readSoFar = 0;
anythingInReadBuff = false;
numReadAttempts = 0;
while( true ) {
if( readSoFar >= READ_BUFF_SIZE - 1 ) {
// we've filled up our read buffer
// save the last bit of it, but discard the rest
// copy end, including last \0
memcpy( tailBuff,
&( readBuff[ readSoFar + 1 - BUFF_TAIL_SIZE ] ),
BUFF_TAIL_SIZE );
memcpy( readBuff, tailBuff, BUFF_TAIL_SIZE );