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52 lines (43 loc) · 1.18 KB
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from turtle import Screen
import time
from snake import Snake
from food import Food
from scoreboard import Scoreboard
#Screen Setup
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("Snake Game")
screen.tracer(0)
#Create Game Objects
snake = Snake()
food = Food()
scoreboard = Scoreboard()
#Keyboard Contols
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
#Main Game Loop
game_on = True
while game_on:
screen.update()
time.sleep(0.1)
snake.move()
#Collision with Food
if snake.head.distance(food) < 15:
food.refresh()
snake.extend()
scoreboard.increase_score()
#Collision with Wall
if snake.head.xcor() < -290 or snake.head.xcor() > 290 or snake.head.ycor() < -290 or snake.head.ycor() > 290:
scoreboard.game_over()
game_on = False
#Collision with itself
body = snake.segments[1:]
for segment in body:
if snake.head.distance(segment) < 10:
scoreboard.game_over()
game_on = False
screen.exitonclick()