Hi there, thanks for the great library. Its been easy get up and running 👏
I'm using this library in a turn based context, and one of the consequences is that the strength of velocity didn't match what I expected.
I made a small patch to allow me to pass in my time delta, rather than rely on the internal assumption of being called 60fps. I think this would generally be a good improvement to the project.
If I get time I'll raise a PR, but I thought at the least awareness of this need might result in an improvement to the lib
Hi there, thanks for the great library. Its been easy get up and running 👏
I'm using this library in a turn based context, and one of the consequences is that the strength of velocity didn't match what I expected.
I made a small patch to allow me to pass in my time delta, rather than rely on the internal assumption of being called 60fps. I think this would generally be a good improvement to the project.
If I get time I'll raise a PR, but I thought at the least awareness of this need might result in an improvement to the lib