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When using HLS streams, the player prefills the buffer. When reaching the end of the prefilled data in the buffer, it stops playing instead of loading the next data chunks. When skipping, the player buffers from the new point in time and continues playing.
When using HLS streams, the player prefills the buffer. When reaching the end of the prefilled data in the buffer, it stops playing instead of loading the next data chunks. When skipping, the player buffers from the new point in time and continues playing.