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Bump sm64extend version to 0.3 and update README
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release/sm64extend.README.txt

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## sm64extend: Super Mario 64 ROM Extender
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- accepts Z64 (BE) or V64 (byte-swapped) ROMs as input
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- works with both US and Japanese ROMs (other tools may not)
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- works with US, European, Japanese, and Shindou ROMs
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- decompresses all MIO0 blocks from ROM to extended area
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- configurable extended ROM size (default 64 MB)
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- configurable padding between MIO0 blocks (default 32 KB)
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sm64extend -p 64 -a 16 -f sm64.z64 sm64_output.ext.z64
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```
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### Changelog:
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v0.3: add support for (E) and Shindou ROMs
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- increase detection of level script and asm references
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- detect optimized ASM references
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- statically link win32 build to drop MSVCR120.dll dependency
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v0.2.1: add dump option and ROM validity checks
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- add dump (-d) command line option
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- add more ROM validity checks on input file

sm64extend.c

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#include "libsm64.h"
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#include "utils.h"
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#define SM64EXTEND_VERSION "0.2.1"
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#define SM64EXTEND_VERSION "0.3"
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// default configuration
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static const sm64_config_t default_config =

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