From 05d5eaeef45c3a9b668d8ea9d02c16a70736bcc6 Mon Sep 17 00:00:00 2001 From: soloxcx Date: Thu, 15 Jan 2026 19:41:08 -0600 Subject: [PATCH] [Outlaw] Disable Tails modifier in Hand of Fate talent --- engine/class_modules/sc_rogue.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/engine/class_modules/sc_rogue.cpp b/engine/class_modules/sc_rogue.cpp index 17e30ab30a0..a37cd3dfc25 100644 --- a/engine/class_modules/sc_rogue.cpp +++ b/engine/class_modules/sc_rogue.cpp @@ -9710,7 +9710,7 @@ void rogue_t::init_spells() // Register passives ====================================================== - // Extra CP from improved ambush is reported separatedly and manually handled within the action + // Extra CP from Improved Ambush is reported separatedly and manually handled within the action deregister_passive_spell( talent.rogue.improved_ambush ); // Vigor value is divided by 10 due to ancient scripted support for the per-CP spend mechanics @@ -9727,6 +9727,11 @@ void rogue_t::init_spells() effect_mask_t( false ).enable( 1 ) : effect_mask_t( false ).enable( 2 ) ); + // Fatebound Tails modifier from Hand of Fate appears to be unused for Outlaw + register_passive_effect_mask( talent.fatebound.hand_of_fate, specialization() == ROGUE_OUTLAW ? + effect_mask_t( true ).disable( 5 ) : + effect_mask_t( true ) ); + parse_all_class_passives(); parse_all_passive_talents(); parse_all_passive_sets();