diff --git a/pages/en/2_tutorials/5_audio.md b/pages/en/2_tutorials/5_audio.md index e5cd15e..e3633ee 100644 --- a/pages/en/2_tutorials/5_audio.md +++ b/pages/en/2_tutorials/5_audio.md @@ -62,7 +62,7 @@ you can store the sound player as a member variable of their behavior, like so: ``` class SoldierBehavior { - sfxPlayer = new Sup.Audio.SoundInstance("Shoot", 1.0, { loop: true }); + sfxPlayer = new Sup.Audio.SoundPlayer("Shoot", 1.0, { loop: true }); update() { if (/* some condition for shooting */) {