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ray_tracing.cbp
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103 lines (103 loc) · 3.03 KB
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="ray_tracing" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/ray_tracing" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
</Compiler>
<Linker>
<Add library="sfml-graphics-d" />
<Add library="sfml-window-d" />
<Add library="sfml-system-d" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/ray_tracing" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="sfml-graphics" />
<Add library="sfml-window" />
<Add library="sfml-system" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="D:/programs/libs/SFML-2.1/include" />
<Add directory="D:/Software/CodeBlocks/Libs/freeglut/include" />
</Compiler>
<ResourceCompiler>
<Add directory="D:/Software/CodeBlocks/Libs/freeglut/lib" />
</ResourceCompiler>
<Linker>
<Add option="-lglu32" />
<Add option="-lOpenGL32" />
<Add option="-lfreeglut" />
<Add directory="D:/programs/libs/SFML-2.1/lib" />
<Add directory="D:/Software/CodeBlocks/Libs/freeglut/lib" />
</Linker>
<Unit filename="camera.cpp" />
<Unit filename="camera.h" />
<Unit filename="cylinder.cpp" />
<Unit filename="cylinder.h" />
<Unit filename="disc.cpp" />
<Unit filename="disc.h" />
<Unit filename="glew.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="glew.h" />
<Unit filename="glxew.h" />
<Unit filename="main.cpp" />
<Unit filename="mesh3d.cpp" />
<Unit filename="mesh3d.h" />
<Unit filename="object.cpp" />
<Unit filename="object.h" />
<Unit filename="pixel.cpp" />
<Unit filename="pixel.h" />
<Unit filename="plane.cpp" />
<Unit filename="plane.h" />
<Unit filename="point3d.cpp" />
<Unit filename="point3d.h" />
<Unit filename="ray_dir.cpp" />
<Unit filename="ray_dir.h" />
<Unit filename="scene_info.cpp" />
<Unit filename="scene_info.h" />
<Unit filename="sphere.cpp" />
<Unit filename="sphere.h" />
<Unit filename="tracer.cpp" />
<Unit filename="tracer.h" />
<Unit filename="triangle.cpp" />
<Unit filename="triangle.h" />
<Unit filename="vector3d.cpp" />
<Unit filename="vector3d.h" />
<Unit filename="viewplane.cpp" />
<Unit filename="viewplane.h" />
<Unit filename="wglew.h" />
<Unit filename="world.cpp" />
<Unit filename="world.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>