本游戏于 GGJ 2026 期间开发。
这是一个 LLM 驱动的生存与推理悬疑游戏。
在丧尸末日的暴雪封锁中,玩家作为避难所的管理者,领导 4–6 名幸存者在资源匮乏、信任崩塌的环境下求生。幸存者各自戴着面具,隐藏着秘密与动机,而真正的威胁往往来自屋内。
通过生存管理、社会关系判断与 LLM 动态生成的剧情线索,玩家必须在怀疑与信任之间做出抉择,决定避难所的命运。
This is an LLM-driven survival and social mystery game.
In a zombie apocalypse cut off by a relentless snowstorm, the player takes the role of a shelter manager, leading 4-6 survivors through scarcity, fear, and the collapse of trust. Each survivor wears a mask, hiding secrets and motives, and the greatest danger often comes from within.
Through survival management, social judgment, and dynamically generated narrative clues powered by an LLM, the player must choose between suspicion and trust, shaping the fate of the shelter.
- 使用游戏引擎 Godot 4.5.1 开发
- LLM 负责生成随机事件、与 NPC 的对话、部分叙事文本