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DanielBlei/README.md

Hi there πŸ‘‹

I'm Daniel, a Senior Software Engineer working across backend services, cloud infrastructure, and distributed systems in Kubernetes, Go and Python. I like building software that makes complex systems easier to operate and extend, from LLM-powered tooling and frameworks to operators and production services.

Interests

  • LLM systems β€” RAG, agent orchestration, tool use, prompt engineering, inference optimization (vLLM, Ollama, KV caching)
  • Go/Python β€” backend services, infrastructure, and systems work
  • Kubernetes & operators β€” operating, debugging, and building on top of it
  • Distributed systems β€” observability, resilience, and scalable architectures
  • Data systems β€” pipelines, ETL/ELT patterns, platform engineering
  • Open source β€” learning from communities and contributing back

Currently building

  • go-to-rag β€” Self-hosted RAG engine in Go with embeddings, vector search, and MCP interface. Composes local retrieval (Ollama) with production inference (vLLM) and remote reasoning (Claude/OpenAI).
  • agent-forge β€” Multi-turn agent orchestration in Python. Explores tool use, KV caching, and vLLM for running capable agents on local or remote inference backends.
  • pipeline-forge β€” Kubernetes-native data pipeline platform built with Kubebuilder in Go. Declarative pipeline orchestration with full operator lifecycle management.

Pinned Loading

  1. go-to-rag go-to-rag Public

    A Golang RAG engine self-contained, with embeddings, vector search and MCP integration for remote processing

    Go 2

  2. pipeline-forge pipeline-forge Public

    Kubernetes-native data pipeline platform and orchestration

    Go 2

  3. agent-forge agent-forge Public

    Multi-turn agent orchestration in Python. Explores tool use, KV caching, and vLLM.

    Python 1

  4. sandbox sandbox Public

    Mini projects showcasing software engineering craft

    Go 2