Just what the title says
sm ~{display mode index}: Sets display mode out of 4 possible ones
- 0: Single frame mode
- 1: Effect mode
- 2: Animation mode
- 3: Text mode
sb ~{brightness from 0-255}: Sets the brightness of the matrix ss ~{delay between frames in miliseconds}: Sets the speed of the things happening on the screen f: Fills the effect color into the main buffer o ~{x} ~{y} ~{r} ~{g} ~{b}: Change selected pixels from buffer with full 8bit/channel color informantion em ~{pattern index}: Sets the pattern for the effect mode
- 0: Rainbow (from corner)
- 1: Checker (line by line) (one is set color and one is rainbow)
- 2: Scammer
- 3: Pulse
- 4: Snake (setcolor)
- 5: Rainbow fill
ec ~{r} ~{g} ~{b}: Set a custom full depth color for patterns, text and fill as ~{frame count}: Sets the length of the animation sequence af ~{frame index}: Sets the index for frame to be recivied, frame data should be sent in a new line with a bytearray that uses the low and high nibbles for pixel data storage ap: Play animation ac ~{color index 1-9} ~{r} ~{g} ~{}: Build a custom color palette out of 10 full depth colors ts: Enters into text sending mode, text should be sent afterwards in a new line s ~: Set text use "_" for spaces c ~: 0: Solid color from effect color 1: Rainbow color mode g: Get info about arduino d: Get dimensions, in a new line returns "{X}x{Y}"