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Releases: LeandroTheDev/level_up

3.0.6

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@LeandroTheDev LeandroTheDev released this 22 Feb 12:27
  • Fixes decimal calculations on some languages when generating base attributes for tools and armors

3.0.5

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@LeandroTheDev LeandroTheDev released this 20 Feb 15:54
  • Fixed smithing craft
  • Fixed crashing in some computer languages that uses different decimal separators

3.0.4

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@LeandroTheDev LeandroTheDev released this 11 Feb 00:36
  • Fixed stacking bug
  • Fixed axe mining not working
  • Fixed shield crashing game

3.0.2

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@LeandroTheDev LeandroTheDev released this 25 Jan 13:00
  • Metabolism is disabled by default
  • Re-added metabolism ui fix for max saturation, now with transpiler to increase performance
  • Fixed some translations error in metabolism level
  • Fixed metabolism not giving xp, now you earn 50% more if you are hungry and 50% less if you are full

3.0.1-hotfix

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@LeandroTheDev LeandroTheDev released this 24 Jan 22:41
  • Fixed mining speed at 0

3.0.0

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@LeandroTheDev LeandroTheDev released this 24 Jan 17:18
  • Metabolism fixed insane player lag
  • Metabolism no longer requires a external file to save previous saturations values
  • Vitality no longer requires a external file to save previous life
  • Added missing cooking pots codes in cookingpots.json (fixes cooking not increasing servings)

3.0.0-pre.22

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@LeandroTheDev LeandroTheDev released this 09 Dec 01:06
  • Fixed knife mining speed and harvest stats view
  • Fixed crash when opening docs and typing "S"
  • Metabolism now use transpiler to increase performance

3.0.0-pre.20

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@LeandroTheDev LeandroTheDev released this 06 Dec 12:13
  • All level armors reworked to increase all status instead of flat damage using vanilla protection modifiers
  • Fixed slingshot not earning exp on killing entities
  • Shield now will increase the vanilla status
  • Disabled cooking exp for unkown recipes, to earn xp the recipe must be added to cookings.json
  • API Namespaces changed (For developers)
  • Vitality regen will now use transpiler and no longer overwrite entire function
  • Smithing will now increase armor status as well
  • Smithing will now increase shield protections as well
  • New button on level tabs to view level status
  • Base configs nerfed: Axe,Farming,Knife,Pickaxe
  • Added missing bear armors to leather armor table
  • Repair system reworked, if the recipe output has the same item input will no longer be increased by smithing level
  • GetMiningSpeed is now a transpiler to increase performance
  • GetMiningSpeed is no longer calculated on servers
  • All armors now include their proficiency based on material
  • Levels will now show the held info damage difference too
  • Fixed axe level earning experience for breaking things that is not wood

2.1.4

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@LeandroTheDev LeandroTheDev released this 23 Nov 00:16
  • Fixed visual glitch in saturation bar because of metabolism saturation increase

2.1.3

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@LeandroTheDev LeandroTheDev released this 22 Nov 21:38
  • Removed wrongly harmony patch GetMiningSpeedModifier, should fix smithing tools mining speed inconsistence