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🎮 Hi there, I'm Mithat

Software Engineer | Junior Game Developer | Unity (C#) & AI Enthusiast


👨‍💻 About Me

I approach game development with a Software Engineering mindset, focusing on clean code, scalable systems, and immersive gameplay mechanics.

  • 🕹️ Core Focus: Developing gameplay systems and AI behaviors using Unity & C#
  • 🧠 AI & Logic: Implementing Finite State Machines (FSM), Pathfinding (A*), and Behavior Trees
  • 🌍 Procedural Worlds: Exploring procedural content generation and dynamic environments
  • 📈 Continuous Growth: Leveraging Python for Machine Learning basics and optimizing performance-aware scripts

🛠 Tech Stack & Core Technologies

🕹 Game Development & Scripting

  • Gameplay: OOP Principles, ScriptableObject Workflows, Event-driven Systems
  • AI: A* Pathfinding, FSM, Basic Behavior Trees
  • Data & Performance: Data Structures, Algorithms, Basic Optimization Techniques

⚙️ Tools & Version Control

  • Git workflow fundamentals
  • Repository management
  • Version control best practices
  • Unity Cloud & Version Control basics

🧩 Secondary Skills & Foundations

  • Languages: C (CS fundamentals), JavaScript
  • Web Basics: HTML5, CSS3
  • Backend/Cloud: PostgreSQL, Firebase (Auth & Realtime DB)
  • Workflow: Gitflow fundamentals

🤖 AI & Developer Assistants

  • AI-assisted gameplay prototyping & rapid iteration
  • Structured prompt engineering for technical problem decomposition
  • Code generation, refactoring & architectural validation
  • Debugging acceleration & algorithmic cross-checking
  • Research augmentation for systems design decisions

📊 GitHub Analytics


🧠 Development Focus

  • 🎮 Gameplay Systems & Architecture
  • 🤖 AI Behaviors (FSM, Pathfinding, Decision Logic)
  • ⚙️ Modular & Scalable Code Design

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