Fix potential path traversal vulnerability during bundle extraction#1882
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Added `Path.GetFullPath` validation in `BundleFile.cs` when extracting Unity bundle files to disk. This ensures that maliciously crafted bundle files with directory traversal characters (`../`) in their filenames cannot write arbitrary files outside the intended `_unpacked` target directory. This addresses the valid portion of the "Zip Slip" Code Scanning alert.
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Added
Path.GetFullPathvalidation inBundleFile.cswhen extracting Unity bundle files to disk. This ensures that maliciously crafted bundle files with directory traversal characters (../) in their filenames cannot write arbitrary files outside the intended_unpackedtarget directory. This addresses the valid portion of the "Zip Slip" Code Scanning alert.