Add reference counting#2554
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wixoaGit merged 7 commits intoOpenDreamProject:masterfrom May 7, 2026
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# Conflicts: # OpenDreamRuntime/Objects/Types/DreamObjectMovable.cs # OpenDreamRuntime/Objects/Types/DreamObjectParticles.cs
An inaccurate count led to not all locals being cleared on DMProcState disposal
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We now keep track of how many references every DreamObject has. Once it hits 0 we automatically delete the object, rather than depending/waiting on the .NET GC to collect it. DreamValue now has IDisposable so you can use
usingto automatically track a reference, and use[MustDisposeResource]to make it clear when a DreamValue reference will need to be tracked.I'm not a fan of the annoying bugs this will introduce and added development friction, but this puts us closer to BYOND behavior in a lot of ways and opens the door for some big optimizations we need to make.