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Gnome Splash

C++ Unreal Engine FMOD Perforce

A local multiplayer split-screen PvP game about chaotic gnome rivalries, fast matches, and colorful area control.

This repository contains the Unreal Engine project behind Gnome Splash, a 4-player local multiplayer PvP experience developed under intense production constraints with a 20+ person cross-disciplinary team.

Players battle across a lush forest arena as rival gnomes, using unique abilities to claim territory, outplay opponents, and take control of the map in quick, chaotic matches.

Project Snapshot

Category Details
Project Gnome Splash
Genre Local multiplayer split-screen PvP / area control
Platform Windows
Team Size 20+ developers across programming, design, art, audio, VFX, production, and QA
Production Timeline 7 weeks
Engine Unreal Engine
Build Page futuregames.itch.io/gnome-splash

What I Worked On

I directed gameplay programming for the project and helped shape the player experience from core combat systems to match flow, while collaborating closely with designers, artists, QA, audio, and production.

Key Contributions

  • Developed local multiplayer support for up to 4 players.
  • Built core gameplay systems for damage, respawning, and player spawning.
  • Designed and implemented UI and HUD features such as health bars, cooldowns, and menus.
  • Improved the player experience by integrating Enhanced Input and smoothing the flow from menus into gameplay.
  • Iterated on gameplay features using QA feedback and external playtesting feedback, including testers from Women in Games.
  • Helped deliver the project from prototyping through alpha, testing, and gold within a 7-week production cycle.

Technologies Used

  • C++
  • Unreal Engine
  • FMOD
  • Perforce

Development Focus

  • Fast, readable gameplay systems for a local split-screen setup.
  • Smooth match flow between menus, spawning, combat, and respawn states.
  • Clear multiplayer feedback through HUD and UI.
  • Rapid iteration under tight milestones and short production deadlines.

Team Production Context

Gnome Splash was built in a fast-paced academic production environment with close collaboration across multiple disciplines. The project moved from prototype to gold in just seven weeks, which meant gameplay systems had to be built quickly, tested often, and improved continuously based on feedback.

That environment pushed a strong focus on practical implementation, communication, iteration speed, and making sure the game stayed fun and readable even as the feature set evolved.

Play the Game

You can view the published project here:

Itch.io: Gnome Splash

About

Shipped game made by a team of 18 from futuregames creating and learning various aspects of team work and building a local multiplayer PVP game .

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