Fruit Ninja game clone built in Unity as part of my C# Masterclass learning journey.
The goal is to slice as many fruits as possible while avoiding bombs.
This project was built to improve visuals, input control, and gameplay flow.
- Fruits are launched into the air with random speed and direction.
- Swipe across the screen (or drag the mouse) to slice fruits mid-air.
- Each slice earns points — but hitting a bomb ends the game!
- Implemented 2D physics-based motion
- Used prefab instantiation for random fruit and bomb spawning
- Applied collision detection with trail slicing effect
- Handled mouse/touch input for gesture-like controls
- Managed score tracking and game over logic
- Added audio feedback for slicing
- Designed UI transitions (game over screen)
| Action | Key | Platform |
|---|---|---|
| Mouse | Drag to slice fruits | PC |
| Touchscreen | Swipe with your finger to slice fruits | Android |
- Engine: Unity
- Language: C#
- Platform: PC (Windows/macOS/Linux)
- Build Target: 2D/3D
This project is part of my C# Complete Masterclass learning repository.
You’re free to explore, learn, and reuse for educational purposes.
Fruit Slash Sounds: Impacts_Slushy_Orange_002.wav by duckduckpony License: Attribution 4.0
Bomb Sound: Small boom by AceOfSpadesProduc100 License: Attribution 4.0


