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# Conflicts: # src/entities/drone/g_monster.c
wip part 2. it compiles on mac, too cgame wip linking errors yay get it going server starts, client stalls. We're in-game. layouts and pmove work correctly fix some cgame sillyness the viewheight situation is insane # Conflicts: # src/g_local.h
* Test - Adding windows's clang compatibility for building * Restoring UNIX behavior on CMakeLists.txt, restored include line cg_local.h
…etermine underwater status
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these series of commits add q2repro support. by necessity, we have to start distributing our dll, so it's not quite ready for distribution until we've sorted out that all of our ui improvements are definitely done. with that said...
client-side we must distribute our dll with cgame. all that I know could be pending is:
but we're in relatively good condition to drive some tests.