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Nick Olenz edited this page Nov 6, 2020
·
1 revision
FVRHandGrabPoint
Gamemode
Minimum Instances
Maximum Instances
Sandbox
0 (Optional)
Unlimited
Take and Hold
0 (Optional)
Unlimited
Description
FVRHandGrabPoint is used for objects like ladders.
Field Breakdown
UXGeo_Hover: A DISABLED GameObject visualizing the ability to grab this object. This is the glowy bit when your hands are near a ladder.
UXGeo_Held: A DISABLED GameObject visualizing you grabbing this object. This is the glowy bit when you are grabbing a ladder.
Usage
This component should be placed on a GameObject you want to be climbable. The GameObject must be on the Interactable layer and must have a collider. Both UXGeo fields MUST be set, but you can just duplicate the original mesh twice and use those objects.