Optimise processing to ignore media items that require no new artwork#81
Optimise processing to ignore media items that require no new artwork#81MilhouseVH wants to merge 1 commit into
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thx but this breaks usage for people who switch from non-local to local as that part will never be reached now. i will just rewrite it all during the holidays (already started) as i've been planning to do that for a while and now have some time. just didn't want to push it untested |
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Hello Martijn, Milhouse, I will be following this development in full anticipation :-) Thank you for picking this up again Martijn! I have written the following in the new thread created at the forum : Martijn, Milhouse, I know this is not the AD thread but since I got your attention, this is how I think AD should work and would be more understandable for users without the programming knowledge in XBMC :
This way of working should solve all issues, I think (please correct me if I'm wrong) and I think it would be the same way of working when doing an import in XBMC natively. I mean, when I have a fresh install of XBMC, xbmc only checks all my artwork locally and places it all nicely in the cash, without checking the net or adding anything to the local storage. Thank you for picking this up again. AD seems to me the only tool available which gives the option to add the extra artwork to the library, and currently (and it has been since the release of XBMC 12 - never had problems in 11) it is so frustrating to use if you work with local artwork. KR, Again, no criticism, just trying to help a little and let you know what is not working (for me). Thanks. |
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Hello Martijn, Milhouse, I will be following this development in full anticipation :-) Thank you for picking this up again Martijn! I have written the following in the new thread created at the forum : Martijn, Milhouse, I know this is not the AD thread but since I got your attention, this is how I think AD should work and would be more understandable for users without the programming knowledge in XBMC :
This way of working should solve all issues, I think (please correct me if I'm wrong) and I think it would be the same way of working when doing an import in XBMC natively. I mean, when I have a fresh install of XBMC, xbmc only checks all my artwork locally and places it all nicely in the cash, without checking the net or adding anything to the local storage. Thank you for picking this up again. AD seems to me the only tool available which gives the option to add the extra artwork to the library, and currently (and it has been since the release of XBMC 12 - never had problems in 11) it is so frustrating to use if you work with local artwork. KR, Again, no criticism, just trying to help a little and let you know what is not working (for me). Thanks. |
Quick fix to ignore media items if they already have all the required artwork items. Implemented for bulk updates of movies and musicvideos.