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absol89
/
DramaticShapeVoxelMod
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TeJota1337/DramaticShapeVoxelMod
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fix: package world-fill README in local build
Release
#27:
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Merge pull request #28 from Code-Grub/fix/roof-surface-silhouette-cap
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#26:
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chore: package world-fill scenery, bump to 1.9.7
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#25:
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Merge pull request #24 from anxiousintrovert/compat/sbfx-battle-art-195
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#24:
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Backup of voxel improvements 1.9.6
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#23:
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Author Oak's Lab bin and scroll geometry
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#22:
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Render double doors on connective gate houses
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#21:
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Integrate Stadium 2 battle scenes
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#20:
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Merge tag '1.9.5'
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Merge pull request #20 from ShaneHudson/remove-stale-wild-skies-conflict
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#18:
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fix(cache): restore legacy FFI write path for engines <= 0.1.83
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#17:
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Release 1.9.2 cache compatibility
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#16:
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Rewrite README for current features and engine support
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#15:
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Merge pull request #8 from anxiousintrovert/agent/battle-stage-api
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#14:
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chore: bump version to 1.8.8
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#13:
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fix(battle-art): retain normal opponent frames
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#12:
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chore: close arena.png gitignore exception (battle art stays user-sup…
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chore: remove arena.png (keep battle art user-supplied, uncommitted)
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#10:
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chore: remove mistyfrontplayer.png from back-animated
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#9:
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bump: 1.8.7 (PNG arena option, underlay depth -20, teal #00476D)
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#8:
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fix(world-fill): indoor border match + DARK #181818, unlit, single op…
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fix(world-fill): DARK #181818 default, coplanar -1, unlit underlay
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#6:
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fix(battle): MODDED routes to flat empty shiny folder; add DARK world…
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#5:
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fix(release): emit bare X.Y.Z tag instead of v-prefixed
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#4:
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chore(release): bump version to 1.7.9
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#3:
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