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Point lights artifacts on sponza on 0.19. #24721
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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Bevy version 0.19
I looks like it could be the lighting clustering.
Looks normal on 0.18.
For context this scene has a few point lights with large ranges. (To simulate bounce light)
https://github.com/DGriffin91/bevy_sponza_scene
If you run this you may have to use texture compression now because of there now being a higher possibility of running out of vram (I run out and I have 16GB).
cargo run --release --features compress -- --compress --cacheor use the convert option to convert the textures
Screencast_20260622_121945.webm