Skip to content

Point lights artifacts on sponza on 0.19. #24721

Description

@DGriffin91

Bevy version 0.19

I looks like it could be the lighting clustering.
Looks normal on 0.18.

For context this scene has a few point lights with large ranges. (To simulate bounce light)

https://github.com/DGriffin91/bevy_sponza_scene
If you run this you may have to use texture compression now because of there now being a higher possibility of running out of vram (I run out and I have 16GB).
cargo run --release --features compress -- --compress --cache
or use the convert option to convert the textures

Screencast_20260622_121945.webm

Metadata

Metadata

Assignees

No one assigned

    Labels

    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesP-RegressionFunctionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!

    Type

    No type
    No fields configured for issues without a type.

    Projects

    Status
    Needs SME Triage

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions