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Bevy 0.19 on WSL2: GL backend detects NVIDIA D3D12 adapter, then panics with PresentMode options []
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#24756 In bevyengine/bevy;FeathersNumberInput remaining work
A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#24755 In bevyengine/bevy;Hover bug for clipped containers
C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#24745 In bevyengine/bevy;[Feature Request] Extend AppExit::Error(NonZero<u8>) to AppExit::Error(NonZero<u8>, Option<String>))
A-AppBevy apps and pluginsBevy apps and pluginsC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#24741 In bevyengine/bevy;Add Workspace Based Development to the Upcoming Bevy Book.
C-DocsAn addition or correction to our documentationAn addition or correction to our documentationS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#24740 In bevyengine/bevy;BSN: #[template(required)] attribute for for fields that aren't
FromTemplateC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#24739 In bevyengine/bevy;Add
World::resource_entityA-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to useD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forwardStatus: Open.#24735 In bevyengine/bevy;Underline and Strikethrough are not visible for small text sizes
A-RenderingDrawing game state to the screenDrawing game state to the screenA-TextRendering and layout for charactersRendering and layout for charactersC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!S-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedStatus: Open.#24733 In bevyengine/bevy;Bevy 0.19 Panic:
index out of boundsinAtomicSparseBufferVecdirty-page tracking viaMeshCullingDataBuffer::growA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesP-CrashA sudden unexpected crashA sudden unexpected crashP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#24730 In bevyengine/bevy;# Changing
WindowResolutiondoesn't impact the window properly insidebevy_winitA-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#24724 In bevyengine/bevy;Bevy 0.19 VRAM usage regression on Vulkan
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile timesD-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!O-VulkanSpecific to the Vulkan render APISpecific to the Vulkan render APIP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#24722 In bevyengine/bevy;Point lights artifacts on sponza on 0.19.
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.