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Updating texture size is not properly reflected on materials. #25433

Description

@mintlu8

Bevy version and features

0.19.1

What you did

Updating a texture without triggering change detection on a material. This used to not work but in 0.19 it works partially if the texture size stayed the same.

What went wrong

This works as expected if the texture size did not change, but behaves as if the texture size stayed the same but contents changed if the texture size gets updated.

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed upon

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    Needs SME Triage

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