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- Added myself to the copyright in `<Copyright>` and `<LangName>` - Updated from version 1.00 to 1.1 in <Version> and `<LangName>` - Added `<Comment>` in `<StartChar><EndChar>` to easily track who created which glyph - Added `<FontLog>` to track changes made by contributors - Added glyphs for full support of Scandinavian and German letters ``` Char UniCode SFDName ------------------------ Ä U+00C4 "Adieresis" Å U+00C5 "Aring" Æ U+00C6 "AE" Ö U+00D6 "Odieresis" Ø U+00D8 "Oslash" Ü U+00DC "Udieresis" ß U+00DF "germandbls" à U+00E0 "agrave" ä U+00E4 "adieresis" å U+00E5 "aring" æ U+00E6 "ae" é U+00E9 "eacute" ö U+00F6 "odieresis" ø U+00F8 "oslash" ü U+00FC "udieresis" ```
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I had chatgpt generate Swedish-, German-, and Norwegian-eqsue "lorum ipsum" texts with lots of special characters, then followed the same test procedure as described here and took a bunch of screenshots with gui.size from like -3-6 (and at the end I skipped to 10.) The grid looked fine throughout -- after I replaced chatgpt's dang smart quotes with normal ones:
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Hej @hmdunce, the random sentences are crazy funny to be honest.
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I have opened a new issue for this problem -> #31 |
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Thanks for submitting this change! |
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@hmdunce the Å is even more "squished", that's the trade of by sticking to the current font line spacing. My idea was to change it so you can use the full height, but sean sad it's on purpose, so we have to do it like that. |
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@seanmakesgames Pull Request is ready to be merged. |
kaj-se
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So all ready to be merged now. Merge this first then the others.
Thanks @kaj-se! |
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@seanmakesgames sounds good. A little thought of mine: we should try to not overthink the font stuff. If FontForge passes the comprehensive test and the glyphs are in the areas of the guidelines, the font should be "normally" production ready. |
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I found the problem causing this part and all related issues with it to change after saving: Lets take this as an example: The Short: I tested this and you can reproduce this change.
Conclusion:
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I changed the code of the pull request acording to the "Point Editor State Flag Bits" problem. @hmdunce if you find the post that mentioned this, please re-post it here. I couldn't find it. Also fixed the bug of the duplicate BeginChars field in the SFD file which caused the FontForge editor to display the project as empty. |
















Changes
Edit:
Removed from changes (by request):
<FontLog>to track changes made by contributors~<Comment>in<StartChar><EndChar>to easily track who created which glyph<Copyright>and<LangName><Version>and<LangName>