Fix BeamFrequencySelector drift on changes#2792
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daid merged 3 commits intodaid:masterfrom Mar 15, 2026
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Update the selected index on BeamFrequencySelector when the beam frequency changes elsewhere, for instance on another crew screen or via Lua.
When pressing the beam frequency decrease keybind, the selector callback isn't run, so the frequency command isn't actually sent to the server despite the selector's value changing. This leads to perceived drift between the client and server. This doesn't affect mouse selection or changing of the selector, only changes via keybind. Run the callback when the keybind is pressed.
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Fix client/server drift in
BeamFrequencySelector.When the beam frequency changes elsewhere, for instance on another crew screen or via Lua, update the selector.
Before:
Screencast_20260314_213430.webm
setSelectionIndexfrom init toonUpdate.When the server's beam/shield frequency setting is changed mid-game, update the control on connected clients.
Before:
Screencast_20260314_213601.webm
gameGlobalInfo->use_beam_shield_frequenciescheck from init toonUpdate.When the beam frequency is decreased via keybind, send the frequency change command to the server.
Before:
Screencast_20260314_113357.webm