Add target parameter to Vector and Rotation#25
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robertlong wants to merge 1 commit intodimforge:masterfrom
Open
Add target parameter to Vector and Rotation#25robertlong wants to merge 1 commit intodimforge:masterfrom
robertlong wants to merge 1 commit intodimforge:masterfrom
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Thank you for this PR! Adding these optional object arguments is a great idea. You may take a look at what the CI does for building rapier and rapier-compat. |
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@robertlong I am continuing your work in reducing JavaScript object allocation here: #337 |
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I noticed it's not possible to get the rotation/translation of a Collider without allocating a new
VectororRotationobject. Now you can provide an object that implementsVectororRotationsuch asTHREE.Vector3orTHREE.Quaternionand those methods will write values from the RawVector/RawRotation to the provided objects.Also, I was having some issues getting set up to build the libraries so I haven't been able to test this yet.
I have
wasm-packandtypedocinstalled and the latest version of Rust. I'd like to be able to build the compat versions of the library and link them into my project to test.