Fix Unity 6 WebGL compatibility by replacing deprecated dynCall with makeDynCall #104
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Problem
Unity 6 (6000.x) WebGL builds crash with
RuntimeError: function signature mismatchwhen receiving WebSocket messages. This happens because Unity 6 uses a newer Emscripten version whereModule.dynCall_*functions are deprecated.Solution
Replace all
Module.dynCall_*invocations with the newmakeDynCallsyntax as per Unity's official deprecation guidance:Changes
onOpencallback:dynCall_vi→makeDynCall('vi', ...)onMessagecallback (2x):dynCall_viii→makeDynCall('viii', ...)onErrorcallback:dynCall_vii→makeDynCall('vii', ...)onClosecallback:dynCall_vii→makeDynCall('vii', ...)Testing
Tested on Unity 6000.0.63f1 WebGL build - WebSocket connections now work correctly without crashes.
Related
This is similar to PR #54 which fixed the earlier
Runtime.dynCall→Module.dynCall_*migration for Unity 2021.2.